12-30-2022 04:58 PM
Hi there,
I don't have much experience with OpenXR. I was wondering just briefly, is it possible to use passthrough via the OpenXR extension (XR_FB_passthrough) when using a Quest 2 Air-Linked to a PC.
So the app will be built and running on the PC, the client HMD is the Quest 2. My issue is as the app won't be running natively on the Quest 2, can it still access the necessary camera via AirLink ? Or is it only possible to use this when developing for directly for Mobile/Android apps running on the Quest 2 directly ?
Thank you.
02-23-2023 04:09 PM
bumping this because I would also really like to be able to do this. I am working on some sim software and it would be VERY helpful to have passthrough since we have more tracked objects than controller. We could eliminate some of this if we had passthrough to just show where the button consoles are without having to track them with strapped on quest pro controllers.
a week ago - last edited a week ago
Bumping again.
So, when I go to https://immersive-web.github.io/webxr-samples/ using the Quest Browser it shows "VR support detected" and "AR support detected". Sure enough, if I select Immersive AR session passthrough works.
In my Oculus app on PC under Settings/Beta I have "Pass-through over Oculus Link" enabled but when I use Quest Link (cabled or air link) and in my browser go to that site it says AR support not detected.