05-09-2023 06:41 AM
I am using Unity version 2021.3.14, Oculus integration v.51 and OpenXR 1.7.0.
I was on the OculusXR Plug-In before and switched to the OpenXR-Plug-In. Before, Passthrough over Link worked, it was rendered in the classes when I activated the Playmode in Editor.
Now, it gives me this error and does not render Passthrough when I start Playmode:
"Failed to initialize Insight Passthrough. Passthrough will be unavailable. Error Failure_OperationFailed."
Also, albeit probably unrelated, I am getting this error when stopping the Playmode since I have switched to the OpenXR-Plug-In:
"InputSubsystem not found."
Please help, it is very difficult to debug Passthrough-related things if I can only see the Passthrough in builds.
05-12-2023 01:27 AM
I am not sure but I receive this kind of error on Eye Tracking. It seems movement tracking works well only on the Oculus XR backend.