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Quest 3 v.68 conflict with Open XR Toolkit

SeraphSaint007
Explorer

So, after I have HAD to update my Quest 3, yesterday, iRacing Time Attack loading…lags out with the 26 second inactivity.

Running Open VR works.

So after 5 hours of uninstalling and reinstalling everything (game, drivers and apps)….I figured that Open XR was causing the problem.

When loading, it hangs on Installing Renderer…..then the 26 second fault…..

I am able to load and run the game with Open XR disabled or uninstalled……What gives?

I am still trying to figure out why the conflict and a way around it.

Any Help?

3 REPLIES 3

Koda765
Honored Guest

I have the same exact issue... which began after yesterdays Link update.

Also, my Quest3 now is running down the battery very quickly, like its not really charging but the icon shows its charging.

mark.frankenberger.2024
Honored Guest

Same issues here... If I run iRacing without the Open XR Toolkit... I only get 45 fps!!!  (I always get 90 fps with the toolkit)  This is awful!!!  Meta?? What in !$%# did you do to screw up something that worked just fine???  Meta... Why not run the Oculus 3 on pure and simple Open XR?  Whatever you guys are doing is making the Oculus perform worse.....   Pimax Crystal!!! You cannot get here soon enough!!!

stephane.scott24.157295
Honored Guest

check the box disable the open XR tool kit
launch iracing in open xr it works, even with the open kneeboard overlay
On the other hand, having to redo the graphics settings in iracing, I think that there is a problem with the resolution provided by openxr which crashes iracing at the graphics level, so Occulus or ??