07-29-2021 04:57 PM
Is there somewhere that lists the supported features and capabilities available through the Oculus implementation of OpenXR? Additionally some tutorials/code snips would be very welcome for items such as MultiView and setting the frame rate.
07-29-2021 05:10 PM
Further to last, as an example using the mobile SDK I have added
XR_FB_display_refresh_rate
to my instance extensions and verified they are enabled via the logger
I/OpenXR: xrCreateInstance: Extension XR_FB_display_refresh_rate enabled
however
xrEnumerateDisplayRefreshRatesFB
are all listed as "undeclared"? I'm not sure if there's something I'm missing or if these extensions are not yet supported in the SDK?
12-21-2021 07:53 AM
Did you ever get an answer to this? I'm required to be on openXR now, but I can't get or set refresh rates on the hmd which AppSW requires in order to change it's mode.
01-24-2022 06:26 PM - edited 01-26-2022 11:59 AM
Hi @CogSimGuy @Starkium - we include usage of XR_FB_color_space in the Oculus Mobile OpenXR SDK samples which will follow the same pattern as XR_FB_display_refresh_rate. Specifically, you'll need to look at XrSamples/XrCompositor_NativeActivity/Src/XrCompositor_NativeActivity.c