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Tutorials and enabled features

CogSimGuy
Protege

Is there somewhere that lists the supported features and capabilities available through the Oculus implementation of OpenXR? Additionally some tutorials/code snips would be very welcome for items such as MultiView and setting the frame rate.

3 REPLIES 3

CogSimGuy
Protege

Further to last, as an example using the mobile SDK I have added 

XR_FB_display_refresh_rate

 to my instance extensions and verified they are enabled via the logger

I/OpenXR: xrCreateInstance: Extension XR_FB_display_refresh_rate enabled

however 

 xrEnumerateDisplayRefreshRatesFB

 xrGetDisplayRefreshRateFB

xrRequestDisplayRefreshRateFB

are all listed as "undeclared"? I'm not sure if there's something I'm missing or if these extensions are not yet supported in the SDK?

 

 

 

Did you ever get an answer to this? I'm required to be on openXR now, but I can't get or set refresh rates on the hmd which AppSW requires in order to change it's mode.

johnkearney
Oculus Staff

Hi @CogSimGuy @Starkium  - we include usage of XR_FB_color_space in the Oculus Mobile OpenXR SDK samples which will follow the same pattern as XR_FB_display_refresh_rate. Specifically, you'll need to look at XrSamples/XrCompositor_NativeActivity/Src/XrCompositor_NativeActivity.c