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Unreal - Use Take Recorder with Live Link for Hand Tracking as Motion Capture?

Pokenic_Huskywolf
Honored Guest

Hi everyone,

I'm trying to record an animation in Unreal using the Hand Tracking of the Quest 3 and 2 as a motion capture and once recorded I need to export the animation for future use.
When I record with the Take Recorder, the only things that move are the rotation and location of the Motion Controller Components.
I searched for a Live Link connection but found only the tracking for body and face with Quest 2.

Is there a function for recording the Skeletal Mesh movements of the hand with the Take Recorder?
(I found this Post similar to my question but didn't know how to record the bone transforms.)

Is there a Live Link connection for the Hand Tracking?

I'm using the Meta XR plug-in and already set it for Hand Tracking only.

1 REPLY 1

Pokenic_Huskywolf
Honored Guest

I just found out how to record the hand tracking: when you put the Actor with the skeletal mesh of the hands in the Take Recorder, you need to check "Animation Track" in the skeletal mesh component.

PS: before putting the actor inside the Take Recorder I put custom hands with an Anim blueprint, like here, to sync the Meta hands with the custom ones to have access to the Skeletal Mesh settings in the Take Recorder, like the "Animation Track"