11-29-2022 09:28 AM
Hi everyone, I posted a demo, with full source code, of waist-oriented locomotion on my company Twitter page, here:
twitter . com / BattleAxeVR / status / 1597478314893266944
source here:
github . com / BattleAxeVR / OpenXR-SDK-Source
Works on Android AND Link/AirLink on PC thanks to the latest Meta body tracking extension.
Works much better than head-oriented or controller-oriented locomotion, in my opinion.
Much more natural and less VR sickness too. You can look in a different direction as where you're walking. It's like having a DecaMove in software, available platform-wide for all Quests. This is a real game-changer in immersion I think. I hope you all try it and consider supporting it in your games / apps!
11-29-2022 09:28 AM
11-29-2022 09:29 AM
Source and pre-built test APKs + hello_xr.exe for PC:
https://github.com/BattleAxeVR/OpenXR-SDK-Source