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XR_FB_render_model extension not supported on Quest 2 in OpenXR

BattleAxeVR
Level 4

Hi, I'm not seeing the XR_FB_render_model instance extension in the list of supported extensions on Quest 2.

 

XR_KHR_android_create_instance SpecVersion=3
XR_KHR_android_surface_swapchain SpecVersion=4
XR_KHR_android_thread_settings SpecVersion=5
XR_FB_android_surface_swapchain_create SpecVersion=1
XR_KHR_opengl_es_enable SpecVersion=8
XR_KHR_vulkan_enable SpecVersion=8
XR_KHR_vulkan_enable2 SpecVersion=2
XR_KHR_composition_layer_cube SpecVersion=8
XR_KHR_composition_layer_cylinder SpecVersion=4
XR_KHR_composition_layer_equirect2 SpecVersion=1
XR_KHR_composition_layer_color_scale_bias SpecVersion=5
XR_KHR_composition_layer_depth SpecVersion=5
XR_FB_color_space SpecVersion=2
XR_EXT_performance_settings SpecVersion=3
XR_EXT_hand_tracking SpecVersion=4
XR_FB_display_refresh_rate SpecVersion=1
XR_FB_swapchain_update_state SpecVersion=3
XR_FB_swapchain_update_state_opengl_es SpecVersion=1
XR_FB_swapchain_update_state_vulkan SpecVersion=1
XR_FB_swapchain_update_state_android_surface SpecVersion=1
XR_OCULUS_common_reference_spaces SpecVersion=1
XR_FB_composition_layer_image_layout SpecVersion=1
XR_FB_composition_layer_alpha_blend SpecVersion=2
XR_FB_common_events SpecVersion=2
XR_FB_hand_tracking_mesh SpecVersion=1
XR_FB_hand_tracking_aim SpecVersion=1
XR_FB_hand_tracking_capsules SpecVersion=2
XR_FB_foveation SpecVersion=1
XR_FB_foveation_configuration SpecVersion=1
XR_FB_foveation_vulkan SpecVersion=1
XR_FB_composition_layer_secure_content SpecVersion=1
XR_KHR_convert_timespec_time SpecVersion=1
XR_FB_space_warp SpecVersion=1
XR_FB_composition_layer_settings SpecVersion=1
XR_EXT_debug_utils SpecVersion=4

 

Isn't it supposed to be supported on Quest 2 standalone OpenXR runtime? If I try to add the extension name to CreateInstance it fails.

1 REPLY 1

BattleAxeVR
Level 4

Got the answer: In AndroidManifest.xml you need to add these two lines: 

 

<!-- Enable Render Model OpenXR extension -->
<uses-feature android:name="com.oculus.feature.RENDER_MODEL" android:required="false" />
<uses-permission android:name="com.oculus.permission.RENDER_MODEL" />