OpenXR Development
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OpenXR News and Feedback Thread

This thread is to highlight latest developments regarding Oculus and OpenXR! If you're running into any issues with OpenXR and/or have feedback to share, leave it as a comment in this thread! Latest Update 7/23/21: Oculus opens full support for OpenX...

mouse_bear by Retired Support
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AMD / OPENXR / Motion Reprojection / AMS2

I'm trying to get Motion Reprojection working on a system with 6900XT GPU. Unfortunately whenever I try to enable it, it simply crushes my fps. Under favourable circumstances (90fps / 30-40% headroom) whenever I enable it, it drops the fps to 20. I t...

Washed out (double gamma correction) on OpenGL

No matter which swapchain format I specify, my OpenGL application always renders washed out. That implies that OpenGL always thinks it is rendering to a linear render target, while OpenXR always thinks I am submitting an sRGB render target. Changing ...

2EyeGuy by Adventurer
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  • 4 replies
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xrCreateSession() slow to create a session

Hi,Whenever I try to create a session using xrCreateSession(), it takes about ten to fifteen seconds for the function to return. During that time it outputs the following messages:16/02 13:59:46.100 {INFO} [RuntimeIPCClient [RUNTIMEIPC]] Event buffer...

OpenXR Hanging after v62 update

After the v62 update, my play in editor times had jumped to 20-60 seconds. I managed to profile and found the culprit as seen in the photo: While I narrowed down the issue in Unity, this happens with my packaged application, and other unity applicati...

xrslow.PNG

How to receive OSC Data via UDP/IP on the Quest?

Hey there, is it possible to receive OSC Data via UDP on the Quest? If yes, is there an open default UDP-Port or is there any way to open a specific Port?I'm using Unity and made a project using the plugin extOSC that works on my Laptop but it doesn'...

Unable to inspect quest pro's browser

Hi! I'm honestly going insane over this, I've been wanting to get a proper workflow into developing my XR game using Godot.What I'm currently doing is, Godot initializes a webserver with TLS enabled (though I don't have a certificate for it so it thr...

sRGB/RGB giving washed out/bright image

I am implementing OpenXR support (native, C++) and I have an issue with creating/using swapchains.Doesn't matter if the swapchain is created with GL_SRGB8_ALPHA8 or GL_RGBA8, the results are almost always washed out/brighter. The only case it works f...

Quest 3 + OpenXR + Vulkan

Code base for Quest 2 + OpenXR + Vulkan works fine however testing/development on Quest 3 seems like this combination is not yet supported. Some online searching suggests this is indeed the case. Can anyone confirm/deny this and more importantly give...

Linux OS Support

Are there any plans to add support for Linux? At the moment, SteamVR has Full Support for Linux, but Oculus does not.

NFernand by Honored Guest
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  • 1 replies
  • 5 kudos
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