OpenXR Development
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OpenXR News and Feedback Thread

This thread is to highlight latest developments regarding Oculus and OpenXR! If you're running into any issues with OpenXR and/or have feedback to share, leave it as a comment in this thread! Latest Update 7/23/21: Oculus opens full support for OpenX...

mouse_bear by Retired Support
  • 20986 Views
  • 18 replies
  • 4 kudos

OpenXR News and Feedback Thread

This thread is to highlight latest developments regarding Oculus and OpenXR! If you're running into any issues with OpenXR and/or have feedback to share, leave it as a comment in this thread! Latest Update 7/23/21: Oculus opens full support for OpenX...

mouse_bear by Retired Support
  • 20986 Views
  • 18 replies
  • 4 kudos

Unreal Engine 5.2/5.3

Are there any examples how to make dynamic spotlight shadows to work with movable objects with:Forward shading, instance stereo and multiview enabled. For now once i enable support dynamic spotlight shadows it doest do anthing and also 1 lens dont wo...

Sampling Rate of IMU Sensors?

Hi,For an app that I created, I was wondering what is the maximum sampling rate that I can achieve from the IMU sensors (accelerometer and gyroscope). I am currently using a native app that Meta has published hello_xr running it on Android Studio and...

csllab by Honored Guest
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  • 0 replies
  • 0 kudos

OpenXR Feature Extension for Unity

So recently I noticed OpenXR added support for FOV and Display Refresh Rate so I started to invest some time into figuring out how to enable them and change values in runtime. So after a week of a full mental breakdown of not getting anything at all ...

AMD / OPENXR / Motion Reprojection / AMS2

I'm trying to get Motion Reprojection working on a system with 6900XT GPU. Unfortunately whenever I try to enable it, it simply crushes my fps. Under favourable circumstances (90fps / 30-40% headroom) whenever I enable it, it drops the fps to 20. I t...

Washed out (double gamma correction) on OpenGL

No matter which swapchain format I specify, my OpenGL application always renders washed out. That implies that OpenGL always thinks it is rendering to a linear render target, while OpenXR always thinks I am submitting an sRGB render target. Changing ...

2EyeGuy by Adventurer
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  • 4 replies
  • 0 kudos

xrCreateSession() slow to create a session

Hi,Whenever I try to create a session using xrCreateSession(), it takes about ten to fifteen seconds for the function to return. During that time it outputs the following messages:16/02 13:59:46.100 {INFO} [RuntimeIPCClient [RUNTIMEIPC]] Event buffer...

OpenXR Hanging after v62 update

After the v62 update, my play in editor times had jumped to 20-60 seconds. I managed to profile and found the culprit as seen in the photo: While I narrowed down the issue in Unity, this happens with my packaged application, and other unity applicati...

xrslow.PNG

Unable to inspect quest pro's browser

Hi! I'm honestly going insane over this, I've been wanting to get a proper workflow into developing my XR game using Godot.What I'm currently doing is, Godot initializes a webserver with TLS enabled (though I don't have a certificate for it so it thr...

sRGB/RGB giving washed out/bright image

I am implementing OpenXR support (native, C++) and I have an issue with creating/using swapchains.Doesn't matter if the swapchain is created with GL_SRGB8_ALPHA8 or GL_RGBA8, the results are almost always washed out/brighter. The only case it works f...

Quest 3 + OpenXR + Vulkan

Code base for Quest 2 + OpenXR + Vulkan works fine however testing/development on Quest 3 seems like this combination is not yet supported. Some online searching suggests this is indeed the case. Can anyone confirm/deny this and more importantly give...

Linux OS Support

Are there any plans to add support for Linux? At the moment, SteamVR has Full Support for Linux, but Oculus does not.

NFernand by Honored Guest
  • 979 Views
  • 1 replies
  • 5 kudos
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