OpenXR Development
Join the conversation on OpenXR, where you can share knowledge, ask questions, and tackle challenges with fellow developers. This forum is dedicated to discussing all aspects of OpenXR, from implementation and integration to best practices and troubleshooting.
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Welcome to the Meta Developer Forum!

This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn from each other and grow as developers...

Welcome to the Meta Developer Forum!

This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn from each other and grow as developers...

PC VR - Passthrough AirLink - OpenXR

Hi there,I don't have much experience with OpenXR. I was wondering just briefly, is it possible to use passthrough via the OpenXR extension (XR_FB_passthrough) when using a Quest 2 Air-Linked to a PC. So the app will be built and running on the PC, t...

Meta Browser Update Flickering .mp4

Hi,Since the Browser Update from 24.May 2024, the. .mp4 video textures are flcikering live fractals, mostly white.Before the update was everything fine.i have a Meta Quest 3I restarted the VR Glasses and also deleted Browser Cache.

XR_META_body_tracking_full_body Khronos Release?

I'm one of the Godot XR developers, and for licensing reasons we have to consume the OpenXR headers from the official Khronos release (https://github.com/KhronosGroup/OpenXR-SDK - Apache-2.0 Licensed).I believe XR_META_body_tracking_full_body is the ...

spatial anchor misalignment

Hello everyone, I recently created a demo of Quest 3 local space anchor using Meta XR SDK. Everything was normal when creating the space, but after turning Quest 3 off the screen for 20 minutes, when I opened the demo again, I found that there was a ...

CAPYUAN by Explorer
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Meta Quest Link App not launching games anymore.

Hello,I've recently encountered an issue that's essentially breaking VR for me because I can't launch or play any game at the moment. It started when I switched my Oculus Runtime to Steam's Runtime to primarily play SteamVR games. Since then, my runt...

Vali_08 by Honored Guest
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Quest 3 v.68 conflict with Open XR Toolkit

So, after I have HAD to update my Quest 3, yesterday, iRacing Time Attack loading…lags out with the 26 second inactivity.Running Open VR works.So after 5 hours of uninstalling and reinstalling everything (game, drivers and apps)….I figured that Open ...

Resolved! [Unity] OpenXR crash when magicleap unity sdk package

Hi,I am trying to build a cross platform project for both Meta Quest and MagicLeap. Thing is, my app works perfectly on Meta Quest 3 before trying to add magicleap package. But as soon as I add the com.magicleap.unitysdk package, without changing any...

Load several rooms

Using XrSceneModel from the OpenXr Samples, I can see it loads only one room when I have several rooms scanned.xrQuerySpacesFB triggers XR_TYPE_EVENT_DATA_SPACE_QUERY_RESULTS_AVAILABLE_FB and XR_TYPE_EVENT_DATA_SPACE_SET_STATUS_COMPLETE_FB correctly ...

Meta OpenXR Runtime for Linux ?

Hello,I was wondering if anyone knows internal or external Meta discussion regarding a OpenXR runtime for Linux? Alongside support for the Meta Quest Link / Oculus PC application. This would be super useful for those of us developing on Linux experie...

Resolved! Quest 3 Vulkan Validation Layer

Is it possible to use the vulkan validation layer on Quest 3?I've enabled the XR_EXT_DEBUG_UTILS_EXTENSION when creating the xr instance, and have created a debug callback using xrCreateDebugUtilsMessengerEXT. I tried doing the same thing in the vulk...

Resolved! Eye Tracking Suddenly Broken

I have an app that uses eye tracking via the oculus movement sdk and open XR for everything else. As of last week Wednesday the eye tracking was working properly in my scene. Today it does not. I'm prompted for permission to use it each time the app ...

Stummo by Explorer
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OpenXR passthrough using Quest Link

Hi,I was wondering if using the passthrough OpenXR extension in OpenGL we can get the color and depth textures used to apply the compositing on the final render.Using FBO before sending the textures to the swapchain I suppose the data is known (obvis...

FOKSlab by Explorer
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