OpenXR Development
Join the conversation on OpenXR, where you can share knowledge, ask questions, and tackle challenges with fellow developers. This forum is dedicated to discussing all aspects of OpenXR, from implementation and integration to best practices and troubleshooting.
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Welcome to the Meta Developer Forum!

This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn from each other and grow as developers...

OculusXRInput GetNodePositionValid failing

In FOculusXRInput::GetControllerOrientationAndPosition there are two lines that check the 'validity' of a motion source ...bool bIsPositionValid = OVRP_SUCCESS(FOculusXRHMDModule::GetPluginWrapper().GetNodePositionValid(Node, &bResult)) && bResult;bo...

Hand tracking aim pose

At some point will the hand tracking cursor pose be added to Oculus' OpenXR runtime? Microsoft use the XR_MSFT_hand_interaction extension to provide some extra interaction paths including:…/input/select/value…/input/squeeze/value…/input/aim/pose…/inp...

Mystfit by Protege
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OpenXR hand tracking bug with XR_EXT_hand_tracking

The specs clearly state that:If the returned isActive is true, the runtime must return all joint locations with bothXR_SPACE_LOCATION_POSITION_VALID_BIT and XR_SPACE_LOCATION_ORIENTATION_VALID_BIT set. Although, inthis case, some joint space location...

pelouro by Explorer
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Oculus Quest 2 Virtual Keyboard Not Interacting

Hi, we have developing the application with virtual keyboard for login purpose and using meta xr sdk,Current behavior we are facing: keyboard is enabled but its not interactable through controller ray.Meta XR Version - 65.0.0Unity Version - 6.0.0.0Vi...

Detect occulus device in android native app

I have an app that users sideloads on their occulus devices, only issue is that it starts in portrait mode. Is there any way to detect occulus device using android sdk so i could force landscape view then?After some more research looks like all andro...

Accleremoter Sampling Frequency

Hi,For an app that I created, I was wondering what is the maximum sampling rate that I can achieve from the IMU sensors (accelerometer and gyroscope). I am currently using a native app that Meta has published hello_xr running it on Android Studio and...

csllab by Honored Guest
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  • 1 replies
  • 2 kudos

Varjo VR-1 on DCS and eye tracking activation?

Hey guys!I'm the lucky owner of a Varjo VR1 and coming back to DCS right now, and to make the 80PPD work with my 3080, I'm trying to gain every FPS possible. knowing that the Varjo VR-1 has an eye tracking system in it, how can I utilize it for dynam...

tonday by Honored Guest
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Resolved! Application image

Hello, I'm trying to know how I should name and position (in the apk) the image that appears when we activate the "meta" button (Resume / Quit). Currently I found how to specify the splash image (assets/vr_splash.png) as well as the icons (res/mipmap...

mv81 by Explorer
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Varjo VR-1 on DCS and eye tracking activation?

I'm the lucky owner of a Varjo VR1 and coming back to DCS right now, and to make the 80PPD work with my 3080, I'm trying to gain every FPS possible. knowing that the Varjo VR-1 has an eye tracking system in it, how can I utilize it for dynamic FOV re...

gutta by Honored Guest
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Build and Run hello_xr Sample App Error

PS D:\OpenXR-SDK-Source-main\build\win64> cmake -G "Visual Studio 17 2022" -A x64 ..\..-- Selecting Windows SDK version 10.0.19041.0 to target Windows 10.0.22631.-- Enabling OpenGL support-- Could NOT find Vulkan (missing: Vulkan_LIBRARY Vulkan_INCLU...

BGBGDGD by Honored Guest
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Development of Metaverse Controller

I have developed a metaverse controller that simultaneously controls space computing devices like Quest and is compatible with controllers of all platforms, available in two types: portable and board. It features an innovative input method where touc...

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Unreal Engine 5.2/5.3

Are there any examples how to make dynamic spotlight shadows to work with movable objects with:Forward shading, instance stereo and multiview enabled. For now once i enable support dynamic spotlight shadows it doest do anthing and also 1 lens dont wo...

Sampling Rate of IMU Sensors?

Hi,For an app that I created, I was wondering what is the maximum sampling rate that I can achieve from the IMU sensors (accelerometer and gyroscope). I am currently using a native app that Meta has published hello_xr running it on Android Studio and...

csllab by Honored Guest
  • 892 Views
  • 0 replies
  • 0 kudos

OpenXR Feature Extension for Unity

So recently I noticed OpenXR added support for FOV and Display Refresh Rate so I started to invest some time into figuring out how to enable them and change values in runtime. So after a week of a full mental breakdown of not getting anything at all ...