OpenXR Development
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OpenXR News and Feedback Thread

This thread is to highlight latest developments regarding Oculus and OpenXR! If you're running into any issues with OpenXR and/or have feedback to share, leave it as a comment in this thread! Latest Update 7/23/21: Oculus opens full support for OpenX...

mouse_bear by Retired Support
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  • 18 replies
  • 4 kudos

Incorrect XR_KHR_vulkan_enable2 implementation?

I have a project that uses the deprecated vrapi that I'm attempting to convert over to OpenXR. There seems to be an issue I'm running into while trying to set up Vulkan. My understanding is that `XR_KHR_vulkan_enable2` is the preferred extension to u...

trilorez by Honored Guest
  • 1118 Views
  • 1 replies
  • 1 kudos

Get Device Physical Screen Resolution

I am trying to get the physical width and height of the device to create the swapchains.With the old Native VrApi that is currently deprecated, I could use VRAPI_SYS_PROP_DISPLAY_PIXELS_WIDE and VRAPI_SYS_PROP_DISPLAY_PIXELS_HIGH to retreive the corr...

Getting boundary points after boundary is reset

Hi!I had this all working with the legacy OVR system, but I've switched to the OpenXR backend and now it doesn't work any more. Very interested in any help, suggestions, pointers.I'm using OpenXR as the backend, and am only referencing using a built ...

damondium by Honored Guest
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  • 0 replies
  • 1 kudos

Eye Tracking data

Hi- is there a way to get eye tracking data such as eye position, rotation, pupil size, etc. from a Quest Pro using Unity? I'm unsure how to get this specific data.

Resolved! Help with building hello_xr Sample - Python3 not found

Hello, I am working through this hello_xr Sample App (https://developer.oculus.com/documentation/native/android/mobile-build-run-hello-xr-app/) but running into build errors.About my enviornment:Windows 11I am getting stuck at the step where I need t...

aesiio by Explorer
  • 3241 Views
  • 2 replies
  • 0 kudos

OpenXR hand tracking ext not available

Hello all,I've been trying to enable OpenXR hand tracking feature with Quest 2. However, I keep getting:XR_EXT_hand_tracking is not available from the OpenXR runtime or any upsteam API layer. in the logs and the hand tracking ext is nowhere among the...

aaronshahi_0-1661114230929.png

Android Activities and the OpenXR SDK

when running the hello_xr example, if I even so much as add a java file (specifically an empty activity) I can no longer run the example. I'm fairly early into investigating the issue here, but I figured I would check and see if anyone had success mi...

vkCreateGraphicsPipelines() returns VK_ERROR_UNKNOWN

I've developed an application named "mirror_ball" for Quest/Quest 2 using the Oculus SDK and NDK. When I run it from the Android Studio debugger (click the right pointing green arrow) all I see on the headset is a black screen with 3 white dots. When...

jharan by Honored Guest
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Hand Prefab and Interaction Hands

So I initially followed the guide for hand tracking and set up the hand with the OVRHandPrefab under each hand anchors. I then followed the interaction guide which added the interaction hands into the scene. I set the left and right hands up in the s...

Screenshot_20230119-181504.png
MJ720 by Honored Guest
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How to enabling taking photos and recording video?

I can record video and take photos as long as it's not on the applab but as soo as I have a draft version on applab it won't let me record video. So I guess there is a secret menu where I can change that?Or in a nutshell: how/where can I enable takin...

openXR uniform precision changed?

I'm developing a biofeedback app using openXR and openGL. That all worked very well under Linux / Android studio. Then to be able to record video I was forced to switch to Windows so installed the openXR SDK again which might be a slightly newer vers...

How To Build Hello_Xr sample with Android Version

Hi, I want to try how to write a VR APP with OpenXR SDK.I found Oculus had published OpenXR Mobile SDK:Actually, I don't know how to build hello_xr sample in OpenXR SDK for Android version.Does anyone know how to build this sample with Oculus OpenXR ...

HankCN by Honored Guest
  • 8898 Views
  • 12 replies
  • 1 kudos

Meta Quest2 with Touch Pro Controller

Hi, I'm developing openxr native app.I want to use touch pro controller with meta quest2 in my native application.So I tried to bind touch pro controller(/interaction_profiles/facebook/touch_controller_pro) with xrSuggestInteractionProfileBindings op...

Unity Split Binary Causes APK to Not Open

I am building my game using OpenXR for the Quest 2. Everything works in editor and plays and runs fine on PC with Link Cable connected. I tried to build the full game in one apk but that was around 3.5 GB, too big to upload with adb. I was able to ge...

Ty_BorG by Honored Guest
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Waist-Oriented locomotion demo

Hi everyone, I posted a demo, with full source code, of waist-oriented locomotion on my company Twitter page, here:twitter . com / BattleAxeVR / status / 1597478314893266944source here:github . com / BattleAxeVR / OpenXR-SDK-SourceWorks on Android AN...