OpenXR Development
Join the conversation on OpenXR, where you can share knowledge, ask questions, and tackle challenges with fellow developers. This forum is dedicated to discussing all aspects of OpenXR, from implementation and integration to best practices and troubleshooting.
cancel
Showing results for 
Search instead for 
Did you mean: 

Forum Posts

Welcome to the Meta Developer Forum!

This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn from each other and grow as developers...

OpenXR News and Feedback Thread

This thread is to highlight latest developments regarding Oculus and OpenXR! If you're running into any issues with OpenXR and/or have feedback to share, leave it as a comment in this thread! Latest Update 7/23/21: Oculus opens full support for OpenX...

mouse_bear by Retired Support
  • 30153 Views
  • 22 replies
  • 4 kudos

OpenXR Hanging after v62 update

After the v62 update, my play in editor times had jumped to 20-60 seconds. I managed to profile and found the culprit as seen in the photo: While I narrowed down the issue in Unity, this happens with my packaged application, and other unity applicati...

xrslow.PNG

Unable to inspect quest pro's browser

Hi! I'm honestly going insane over this, I've been wanting to get a proper workflow into developing my XR game using Godot.What I'm currently doing is, Godot initializes a webserver with TLS enabled (though I don't have a certificate for it so it thr...

sRGB/RGB giving washed out/bright image

I am implementing OpenXR support (native, C++) and I have an issue with creating/using swapchains.Doesn't matter if the swapchain is created with GL_SRGB8_ALPHA8 or GL_RGBA8, the results are almost always washed out/brighter. The only case it works f...

Quest 3 + OpenXR + Vulkan

Code base for Quest 2 + OpenXR + Vulkan works fine however testing/development on Quest 3 seems like this combination is not yet supported. Some online searching suggests this is indeed the case. Can anyone confirm/deny this and more importantly give...

Linux OS Support

Are there any plans to add support for Linux? At the moment, SteamVR has Full Support for Linux, but Oculus does not.

NFernand by Honored Guest
  • 1496 Views
  • 1 replies
  • 5 kudos

Autodriver does not work on MetaXR

Hello!I'm a developer working in QA for an application built in Unreal Engine. I have helped implement an E2E tool that relies on the autodriver file that records user inputs. We just upgraded from OculusVR in UE4 to MetaXR in UE5. The documentation ...

OpenXR interaction profile quirks in Unity

This is not a post about using Unity for Meta OpenXR development - more a lower-level question about how Unity's OpenXR implementation is interacting with the Meta runtime (specifically the Android/Quest runtime). Unity applies its own cross-backend ...

and490 by Honored Guest
  • 3719 Views
  • 2 replies
  • 2 kudos

OpenXR crash (with OpenComposite) in PTC v59

With a stable branch of the Oculus app on Windows, everything works fine here and I don't have THIS problem.(Except I have a huge amount of colorful pixels, so I use the Beta branch which shows fewer artifacts. But this is not related to this topic.)...

armax23 by Protege
  • 3591 Views
  • 4 replies
  • 1 kudos

Point c;oud Interaction in Meta Quest 2

I am trying to build an application for the Meta Quest 2 where I have a 33 million point cloud of a building and I need the player (avatar) to interact with it and other object that I keep there. I have successfully imported the point cloud but I am ...

fb_foveation extension

May I ask if anyone is able to make the fb_foveation work? As we are implementing the OpenXr and wanna use the eye gazing features, which seems to require the fb_foveation work. May I ask how I should access this or get the eye gaze location from Que...

Getting Foveation center from OpenXR

May I ask if anyone has tried to get the foveated center from Meta Quest Pro?I am working on this, and I have tried XR_FB_eye_tracking_social. It seems like this feedback is only the pose.We would like to try the XR_Meta_eye_tracked, which seems to c...

Open xr not selecting oculus

So when i go to settings to make oculus the current open xr runtime,it just doesint do anything,steam vr works fine,but when i hit the"set oculus as active"button,nothing

cozsmo by Honored Guest
  • 1576 Views
  • 1 replies
  • 0 kudos
Top Solution Authors