OpenXR Development
Join the conversation on OpenXR, where you can share knowledge, ask questions, and tackle challenges with fellow developers. This forum is dedicated to discussing all aspects of OpenXR, from implementation and integration to best practices and troubleshooting.
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Welcome to the Meta Developer Forum!

This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn from each other and grow as developers...

Getting Foveation center from OpenXR

May I ask if anyone has tried to get the foveated center from Meta Quest Pro?I am working on this, and I have tried XR_FB_eye_tracking_social. It seems like this feedback is only the pose.We would like to try the XR_Meta_eye_tracked, which seems to c...

Open xr not selecting oculus

So when i go to settings to make oculus the current open xr runtime,it just doesint do anything,steam vr works fine,but when i hit the"set oculus as active"button,nothing

cozsmo by Honored Guest
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URP texture in unity

i have i problem with texture in URP material its render a glitch like broken glass , how fix it?im used quest 2 vr , unity 2021.3.19f1 >> help*

mosab1995 by Honored Guest
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Unable to set openxr runtime to oculus

I am developing a game using unity. I want to use hand tracking and eye tracking in that game, but I can't see the image of my hand. The PC and HMD are connected with a cable. Nothing happens when I press the circled button in the OpenXR settings wit...

Inkedoculus画面.jpg

Need help improving resolution in OpenXR Mobile SDK.

I updated a project that used VrApi to OpenXR Mobile SDK.It runs okay, but there is an issue in which the resolution is low.When creating the FrameBuffer, I set the width and height to quest2's resolution of 1832, 1920.However, the resolution was sti...

Jenny_SJ2 by Honored Guest
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OpenXR not working

I recently bought three games on Steam to play on my Quest 2, but unfortunately, they aren't working. I try opening Steam VR and going home, but it always crashes. Then I tried to use Pavlov Vr: It works for a little then suddenly crashes every time ...

Anonymous by Not applicable
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ovr_GetLoggedInUserID always return 0

const char* appID = "the-app-id";if (ovr_PlatformInitializeAndroid(appID, androidApp->activity->clazz, Env) != ovrPlatformInitialize_Success) { ALOGE("Failed to initialize Platform sdk."); exit(1);}ALOGV(" my logged in user ID is: %lu ", ovr_GetLogge...

zzzuxy by Honored Guest
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Resolved! OpenXR and Gamma Color Mode in Unity

We have a VR app we'd like to bring to Oculus platforms, and it's made in Unity using the gamma colorspace. We're finding that the OVRGradleGeneration build step reports the following: "Oculus Utilities Plugin with OpenXR only supports linear lightin...

Can't Enter VR in webapp: Could not create a session

When developing a WebXR app for the quest 2, I host it using LiveServer Extension of VS Code and connect to the headset using Android Debug Bridge. I then open the locally hosted (LiveServer) app in the browser of the headset and encounter this issue...

orrblue by Honored Guest
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OculusQuestFeature is marked obsolete

In Unity I'm receiving the warning below. I understand what it wants but I don't know where the feature was set or how to set it to MetaQuestFeature. Any ideas what I need to change?UnityEngine.XR.OpenXR.Features.OculusQuestSupport.OculusQuestFeature...

OpenXR + Oculus SDK (Windows) ?

Hi,I have already developed a C++ app using Oculus SDK & OpenGL and would like to add eyetracking and handtracking to it (for Meta Quest Pro using Quest/Air Link).How could I process ?1 - can I add eyetracking and handtracking extension using OpenXR ...

FOKSlab by Explorer
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Incorrect XR_KHR_vulkan_enable2 implementation?

I have a project that uses the deprecated vrapi that I'm attempting to convert over to OpenXR. There seems to be an issue I'm running into while trying to set up Vulkan. My understanding is that `XR_KHR_vulkan_enable2` is the preferred extension to u...

trilorez by Honored Guest
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Get Device Physical Screen Resolution

I am trying to get the physical width and height of the device to create the swapchains.With the old Native VrApi that is currently deprecated, I could use VRAPI_SYS_PROP_DISPLAY_PIXELS_WIDE and VRAPI_SYS_PROP_DISPLAY_PIXELS_HIGH to retreive the corr...

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