OpenXR Development
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OpenXR News and Feedback Thread

This thread is to highlight latest developments regarding Oculus and OpenXR! If you're running into any issues with OpenXR and/or have feedback to share, leave it as a comment in this thread! Latest Update 7/23/21: Oculus opens full support for OpenX...

mouse_bear by Retired Support
  • 18 replies
  • 4 kudos

OpenXR Layer (extensions)

Hello, i was wondering does the Oculus OXR mobile runtime/loader support third-party layers (installing and dynamically loading them) and also what would the situation be in terms of distrubing apps using this on the Oculus store, would this violate ...

Confused about OpenXR and Oculus

Hey all, im a somewhat beginning when it comes to developing VR. I have some experience using Unity and the XR Interaction toolkit, but with all the news with OpenXR and the PassThroughAPI I would really love to be able to develop for that.However im...

Kryptoid by Honored Guest
  • 1 replies
  • 0 kudos

Is ASW 2.0 active with OpenXR?

Hello. I am looking if ASW 2.0 is active under our game using OpenXR. I am sending the XrCompositionLayerDepthInfoKHR with depth swapchains, and in the oculus debug tool tells me that the projection layer has depth. All look good. BUT. It seems whene...

Headset connected with OpenXR unity plugin

While using the Unity OpenXR plugin 1.0.3 I've discovered that the Oculus Rift does not report itself in the initial connected devices at game startup ( in a RuntimeInitializeOnLoadMethod method ) if the headset is not mounted (on a head)Instead, the...

Resolved! ASW is broken with OpenXR

Hello, I am working on our game to include VR support using OpenXR. Everything is set up and working fine, and now I'd like to add support for ASW. I use the XR_KHR_composition_layer_depth extension, and provide the depth buffer in the XrCompositionL...

asw_bug_on.png asw_bug_off.png

Hand tracking aim pose

At some point will the hand tracking cursor pose be added to Oculus' OpenXR runtime? Microsoft use the XR_MSFT_hand_interaction extension to provide some extra interaction paths including:…/input/select/value…/input/squeeze/value…/input/aim/pose…/inp...

Mystfit by Protege
  • 0 replies
  • 0 kudos

Hand tracking joints are the wrong size

I use joints plus joint radius to build pentagon tubes for the hand mesh. It's fast, looks decent, is easy to work with, and is consistent across platforms. It looks like the Oculus runtime is reporting joint radius as half size or something. My fing...

koujaku by Protege
  • 2 replies
  • 0 kudos

Resolved! OpenXR Hand Tracking EXT

So I've got code that uses the OpenXR hand tracking extension, and it works perfectly with HoloLens 2 and the Leap Motion layer. On Quest, I can see the extension, xrGetSystemProperties reports it as available, I have the manifest settings configured...

koujaku by Protege
  • 6 replies
  • 1 kudos

Headset angular velocity is always reported as 0

This has been verified with Oculus OpenXR runtime version 1.58.0. To get the headset angular velocity, I use code like in the following snippet: XrSpaceVelocity velocity = { XR_TYPE_SPACE_VELOCITY }; XrSpaceLocation location = { XR_TYPE_SPACE_LOCATIO...

Anonymous by Not applicable
  • 1 replies
  • 0 kudos

Quest 2 NOT Seen As a Rift in Chrome

Hi All,I have an app in Chrome (not my app) with which I can use the immersive mode - works fine with the Rift and Rift S. When I am using a Quest 2 with Link cable, I get the the error "Error initialising device config... WebXR session mode unsuppor...

Oculus OpenXR runtime issue, prevents 90 Hz on PC.

Hello forum and Oculus staff.I opened a performance bug relating to Oculus' OpenXR runtime for Quest 2 on Nov 20th, which hasn't been fixed since Nov 20th and is threatening to stall the release of my game.Can you please escalate this? The stall has ...

Issue with xrEnumerateSwapchainImages

This has been verified with Oculus OpenXR runtime version 1.55.0 using the XR_KHR_D3D11_enable extension.According to the OpenXR spec, xrEnumerateSwapchainImages() has two modes of operation: a size query mode, where imageCapacityInput is 0 and only ...

Anonymous by Not applicable
  • 1 replies
  • 0 kudos

Questions and issues with the OpenXR Framework?

Oculus OpenXR Mobile SDK: OpenXR Support for PC Development: post your questions and issues with t...

Job $$ XR Input port to Steam VR input

HelloWe are looking for developers who can change XR input to Steam VR input on the Unity engine so that the game works on Valve Index and HTC VIVE.If you are interested, please contact me at:

OpenXR for quest, failing on xrCreateInstance

I've built for quest with the oculus openxr sdk, have explicitly loaded libopenxr_loader, got procaddr for xrInitializeLoaderKHR, it isn't null, I initialized the loader, but then it fails with XrResult = -1 on xrCreateInstance.The only way I've been...

Phildo3 by Protege
  • 0 replies
  • 0 kudos

xrLocateSpace never returns

The xrLocateSpace function sometimes takes literally forever (ie. it never returns), making my application appear to have hung. Sometimes the application will run correctly for a second or two before this happens.

2EyeGuy by Adventurer
  • 1 replies
  • 0 kudos
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