10-13-2022 09:20 AM
The grip button no longers work for my OpenXR based app with the v46 update.
11-28-2022 03:06 PM - edited 11-28-2022 03:07 PM
I gave links to my own code here on this very page 3 weeks ago.
11-29-2022 02:28 PM
@VoodooUomo@lionleafOkay I found the cause of the bug! it is the XR_MSFT_hand_interaction extension, it is not enough to not provide suggested bindings for this interaction profile, the extension must not be enabled entirely otherwise suggested bindings for touch (pro) interaction profile involving grip button will not work.
11-29-2022 03:15 PM
Very helpful, thank you! We'll see if we can repro with this and keep you all posted.
11-30-2022 10:58 AM
@LordSirSgtJeffreyThanks, that was very useful in order for us to reproduce the bug. We have found the root cause and a fix is on the way.
We really appreciate you reporting this and working with us to narrow it down.
11-30-2022 11:18 AM
Thank you @LordSirSgtJeffrey
Let's hope more people start using native OpenXR soon so we can all help highlight and resolve these things.
01-31-2023 08:11 AM
Any news regarding this?
I was really hoping that a standard like OpenXR would have been better supported. Do we need to switch to a newer Unreal version or just wait for a Quest update for it to be fixed?
01-31-2023 09:42 AM
Yes we found the issue and landed a fix for it in v50 which you should all be getting in February.
01-31-2023 12:49 PM
Thank you very much for the update!