08-27-2022 04:05 AM - edited 09-24-2022 02:20 PM
I'm unable to upload the first release build of my game in Oculus Developer Hub. There's a generic error with no further user feedback on why and what I can do about it.
These are the steps I followed:
1. Download most recent version of ODH (2.7.0)
2. Correctly set up the manifest (as explained on https://developer.oculus.com/resources/publish-mobile-manifest/)
3. Create build of my game in the game engine I use (Godot).
4. Upload build in ODH (or via the OVR platform utility, see my reply on @TonyVT).
Solved! Go to Solution.
11-07-2022 10:58 AM
Status update: the problem still occurs as of ODH version 3.0.1. A recent discovery makes me think it's on Godot's end (forget what I said earlier about the API). A Unity build in the same circumstances uploads perfectly fine.
11-23-2022 07:11 AM - edited 11-23-2022 07:13 AM
I solved it. Shoutouts to Dan from Oculus Support for helping me out. You need to have this folder in your project with the Oculus OpenXR mobile SDK in it. In there you put the manifest that you get by following this guide: https://developer.oculus.com/resources/publish-mobile-manifest/. You leave the default AndroidManifest.xml file from the Android build template intact except the package name and version code and number (you need to increase the version code and number with every build you upload, but assuming the upload didn't work before this is your first version).
03-20-2023 12:53 AM
Steps to fix-
Step 1 Find Out If the HTTP Error is Temporary
Step 2 Rename Your Files
Step 3 Add Code to Modify WordPress Image Editors
Step 4 Deactivate Your Website Plugins
Step 5 Increase Your Server Memory
Regards,
Rachel Gomez