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Upload failed - Build upload error

Lucashijman6
Explorer

I'm unable to upload the first release build of my game in Oculus Developer Hub. There's a generic error with no further user feedback on why and what I can do about it.

ODH unknown error.PNG

 

These are the steps I followed:

1. Download most recent version of ODH (2.7.0)
2. Correctly set up the manifest (as explained on https://developer.oculus.com/resources/publish-mobile-manifest/)
3. Create build of my game in the game engine I use (Godot).
4. Upload build in ODH (or via the OVR platform utility, see my reply on @TonyVT).

12 REPLIES 12

Lucashijman6
Explorer

Status update: the problem still occurs as of ODH version 3.0.1. A recent discovery makes me think it's on Godot's end (forget what I said earlier about the API). A Unity build in the same circumstances uploads perfectly fine.

Lucashijman6
Explorer

I solved it. Shoutouts to Dan from Oculus Support for helping me out. You need to have this folder in your project with the Oculus OpenXR mobile SDK in it. In there you put the manifest that you get by following this guide: https://developer.oculus.com/resources/publish-mobile-manifest/. You leave the default AndroidManifest.xml file from the Android build template intact except the package name and version code and number (you need to increase the version code and number with every build you upload, but assuming the upload didn't work before this is your first version).fig 10.PNG

Steps to fix-

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Step 2 Rename Your Files
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Step 4 Deactivate Your Website Plugins
Step 5 Increase Your Server Memory

 

Regards,

Rachel Gomez