05-01-2015 04:19 PM
05-04-2015 08:31 PM
"jherico" wrote:
Actually it occurs to me now that a stencil on the texture wouldn't really do any good (you could apply one during rendering to reduce your load, but providing it to the SDK wouldn't really reduce their load during distortion. On the other hand if you could provide the SDK with your stencil mesh at the time of creation of the distortion mesh, they'd be able to reduce the total amount of work done there.
05-05-2015 11:28 AM
ovrHmd_CreateSwapTextureSetD3D11(hmd, DIRECTX.Device, &dsDesc, &(eyeBuf->TextureSet));
ovrSwapTextureSet* TextureSet;
ovrHmd_CreateSwapTextureSetD3D11(hmd, DIRECTX.Device, &dsDesc, &TextureSet);
05-05-2015 11:43 AM