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What's the trick for making OpenGL Direct to HMD work?

Like most people, I can't work out how to get OpenGL Direct to HMD mode to work in a smaller window. The window only shows the bottom left corner of the backbuffer without any scaling, and the DK2 shows exactly what the window shows.
In theory it should work if I make the window 1920x1080, but I can't on my computer with a 1366x768 screen. Windows 7 doesn't seem to permit windows larger than the screen!

It works in Oculus World Demo though. So there must be some trick to it. But other people can't replicate it.