I do not know if I did something unintelligent or missed something blatantly obvious but I seem to be having a general problem of builds not showing up on Home. Tried multiple different versions of the binary file location (not a fan of having to reupload the project each time to change a text line variable). In the end I looked up oculus-lost.json as my project is also built with UE (engine integration 1.2.1). The build is compressed as a regular .zip with 7zip. I think I have Home set up with the right channel (Rift12 for non live releases), by changing the appropriate variable with the regedit files, in the SDK.
The upload web tool gave no errors and I do not know if it does ever give any.
Is there a delay when after which time the listing will show up? Am I missing a step or steps?
I'm not sure why it's not showing up. Maybe it hasn't been reviewed yet.
However, I do believe you that once your app *is* showing up, you don't have to reupload to test. Just copy over the new/changed files into the game's directory and that will update it for local testing.
OK, so you would use the Release Channel option and then the build should show up in the My Preview Apps section. The cover art icons won't show up until the app is under review, but you should still be able to launch and play it before that time.