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Custom hands following Touch controllers

Glightgames
Protege
Hey everyone,

How are people making their own hands appear as touch controllers?
I'm unable to find any example scripts or scenes for the Touch within Unity, so have just given it a go after looking at the documentation.

I was hoping something like this would work:
m_LeftHand.transform.position = OVRInput.GetLocalControllerPosition(OVRInput.Controller.LTouch);

It has, but in a specific area not relative to the Rift headset. As in I'm standing at one end of the room and my hands are at the other end.

If you could shed light on manipulating hands following the touch controllers, I'd appreciate it.
20 REPLIES 20

Vortex
Protege
+1 I'd love some kind of out-of-the-box support for rigged hand models.