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Digital hands separate from controllers at high speed

Anonymous
Not applicable
Hello, I am having an issue in Unity where the hands don't keep up with the controllers position when I'm moving the character at high speeds. I put a rigid bod on the Avatar and apply forces that way, I'm sure there's a better way to do it. Any suggestions would be awesome, thanks!
2 REPLIES 2

ChrisCas
Protege
Matt,

We ran into this problem a little while ago the issue was the hands are using LateUpdate if you switch that to update/Fixed It helped us quite a bit.

Additionally you can parent the hands/controllers to the anchors. I ran into this with my movement system all the time which is why we moved to controllers.

Anonymous
Not applicable
Thank you very much, I'll give this a try soon just to check it out. I hadn't tried the controllers, and for this project I don't think I'll be using hands anyway so controllers it is!