I'm approaching the point of submitting an application and i've run into an issue with the sound output device. The application uses a 3rd party plugin that creates its own audio source outside of unity, so while all the audio sources in unity are playing through the rift just fine, the 3rd party sound is only going to the desktop speakers.
Is there any way to force all system sound to play through the rift headphones?
And if not, would this be something that would fail the "Properly target audio device." requirement listed in the submission guidelines? (https://developer.oculus.com/documentation/publish/latest/concepts/publish-prep-app/)
We're currently using awesomium to render a webview texture, this is what produces the external sound. Unfortunately it doesnt look like there's any way to re-direct it through the plugin itself. Any suggestions would be greatly appreciated as this is a core component of the product