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External audio source through headphones

MikeF
Trustee
I'm approaching the point of submitting an application and i've run into an issue with the sound output device. The application uses a 3rd party plugin that creates its own audio source outside of unity, so while all the audio sources in unity are playing through the rift just fine, the 3rd party sound is only going to the desktop speakers.

Is there any way to force all system sound to play through the rift headphones?

And if not, would this be something that would fail the "Properly target audio device." requirement listed in the submission guidelines? (https://developer.oculus.com/documentation/publish/latest/concepts/publish-prep-app/)


5 REPLIES 5

cybereality
Grand Champion
Yes, this sounds like it may not meet the requirements.
What 3rd party plugin are you using?
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MikeF
Trustee
We're currently using awesomium to render a webview texture, this is what produces the external sound. Unfortunately it doesnt look like there's any way to re-direct it through the plugin itself. Any suggestions would be greatly appreciated as this is a core component of the product

cybereality
Grand Champion
You may have to speak with the 3rd party plug-in creator (or edit yourself if you have source access) so that it targets the Rift audio specifically. See this article for details.
https://developer.oculus.com/documentation/pcsdk/latest/concepts/dg-vr-audio/
AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV

Anonymous
Not applicable
I believe all AltSpace uses awesomium, probably worth hitting them up as well

MikeF
Trustee
Thanks guys, very helpful!