I'm looking through the docs and samples of the SDK, and I can't find any wrapper APIs for late latching -- I know that AMD's LiquidVR SDK provides an API for it, basically allocating a buffer for sensor data and some APIs to modify its contents when the GPU requests it, but I don't know of a similar API from nVidia (yet -- do they have one? besides "use DX12 or Vulkan"?).
It seems like this is functionality Oculus would want to wrap in a shared API in the SDK -- is it there, and I'm just not seeing it?
Is it built-in? It seems like it could be integrated into the current API set, behind the curtain -- poking around in the LibOVR headers certainly seems to imply this.