My team is having trouble getting bones to work in Maya 2016 with the NVIDIA 361.91 driver required by SDK 1.2. Autodesk forums indicate we're not the only ones with this problem. Reverting to the previous driver version (361.75) fixes the problem in Maya, but prevents the Rift from working.
Is there a workaround to run SDK 1.2 without the latest NVIDIA driver? Alternatively, would we create problems by downgrading some of the team to SDK 1.1 until NVIDIA or Autodesk fixes this?