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Oculus Requirments for Submission (TRC Equivalents)

ndreamsprod
Honored Guest
Other than the best practices online resource, are there any actual checklists we need to ensure our game passes? Other platforms such as Playstation (TRC) and Xbox (XR) have their sets of checklists so I was curious if Oculus had a similar system for passing submission.
4 REPLIES 4

cybereality
Grand Champion
Have you read through this already:

https://developer.oculus.com/documentat ... sh/latest/
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ndreamsprod
Honored Guest
Yup, I saw that but just wanted to double check if there were any other requirements.

One thing in particular I wanted to ask, is there a requirement for Oculus PC games to incorporate the Oculus remote? Is there a minimum implementation we have to incorporate or is this an optional extra?

ndreamsprod
Honored Guest
"cybereality" wrote:
Have you read through this already:

https://developer.oculus.com/documentat ... sh/latest/


One thing in particular I wanted to ask, is there a requirement for Oculus PC games to incorporate the Oculus remote? Is there a minimum implementation we have to incorporate or is this an optional extra?

jherico
Adventurer
The current documentation guidelines seem to assume a mobile application, so it's a little hard to determine what's applicable and what's not. It also doesn't seem to cover a lot of things that would be applicable for a PC application but not a mobile application.

  • What if your application has an installer that requires user feedback?
  • What if your application supports both VR and non-VR modes?
  • Brad Davis - Developer for High Fidelity Co-author of Oculus Rift in Action