cancel
Showing results for 
Search instead for 
Did you mean: 

Oculus Touch demos

Welby
Adventurer
Hi

I was just wondering if there are some demos to try with the Oculus touch other than the "tuscany" demo. I'm used to try other demos before starting developing to better understand the whole capabilities of the device.

Is there any somewhere?

Thanks!
40 REPLIES 40

ASubtitledDeath
Honored Guest
Hey @cybereality , can I get a link to the touch demos pls?!

sfaok
Protege
@cybereality Just received a Touch Dev kit. Can I have access to the package / demo please?
Developer of Ocean Rift. Follow me on Twitter @sfaok

digital
Explorer
@cybereality Touch arrived. Could I get access please?

cybereality
Grand Champion
I'm really sorry, but seems we have a few bugs to fix first and work out the licensing issues. I'd expect this to be fixed within a week or so. For now, I'd recommend downloading the C++ SDK as the Oculus World Demo has Touch support. Thanks.
AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV

JamesSteininger
Protege
Oculus must have every email of every developer they have sent Touch to. Why don't they just add everyone to a shared Dropbox or Google Drive folder that has these assets? Seems like that would solve a problem many people are having, and solve it very fast. This should have been done day one Oculus decided to open the flood gates on Touch development? 

sfaok
Protege
As it's a week later- any update on Unity assets for Touch? 
Developer of Ocean Rift. Follow me on Twitter @sfaok

cybereality
Grand Champion
OK, so the files are not ready yet. I'm posting a link to the in-progress assets. Please understand, this is not finished and may have bugs. In addition, we haven't finalized the license yet, so you MAY NOT actually ship or distribute a build using any of these assets. However, if you wish to start internal prototyping while you wait for the official release, then you may do so. Hope that makes sense.
https://s3-us-west-1.amazonaws.com/ovr-partner-data/OculusHandDemoAsset.zip
AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV

sfaok
Protege
^^^ Thanks. I assume it's ok to post video footage of these assets? (hands, glow shader etc)
Developer of Ocean Rift. Follow me on Twitter @sfaok

cybereality
Grand Champion
Yeah, videos are OK.
AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV

JamesSteininger
Protege
Is there interest from other developers in a similar drag-and-drop solution for a tracking space system? As in-providing a sample material that fades in when your head or Touch controllers get near the edge of the tracking bounds. The API exposes the values you need to create this effect, but would any other developers want an example of how to do this?