So, we used to be able to do the runtime switching trick - I don't suppose that will work any more, with the new runtime being the rather large installation?
Any other ways one could run 0.8 alonside 1.x? Or is that just impossible now?
Thanks SiggiG. I actually tried that, but it does not seem to be enough to get SteamVR working. I guess it is just for native SDK programs? At the moment I am sort of stuck with having one machine for SteamVR development and another machine for native SDK development, which is not the best possible situation.