09-09-2016 04:49 PM
09-20-2016 06:09 PM
09-21-2016 12:39 PM
09-21-2016 12:55 PM
Hey folks: sorry, that call is currently broken, and gives incorrect results. I'd recommend you not use it for now. We'll fix it in an upcoming version, and we may move to using eulers instead of quats for the result.
10-20-2016 09:17 AM
10-27-2016 05:39 PM
mfmf said:
Hey folks: sorry, that call is currently broken, and gives incorrect results. I'd recommend you not use it for now. We'll fix it in an upcoming version, and we may move to using eulers instead of quats for the result.
10-31-2016 10:28 AM
mfmf said:
Hey folks: sorry, that call is currently broken, and gives incorrect results. I'd recommend you not use it for now. We'll fix it in an upcoming version, and we may move to using eulers instead of quats for the result.
10-31-2016 07:32 PM
eddietree said:
Thank you very much yall.
mfmf said:
Hey folks: sorry, that call is currently broken, and gives incorrect results. I'd recommend you not use it for now. We'll fix it in an upcoming version, and we may move to using eulers instead of quats for the result.
@mfmf - any idea when this angular velocity fix will go live?
11-16-2016 02:13 PM
12-13-2016 04:55 PM