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Touch Hand Samples for Unreal and Unity (October 2016)

cybereality
Grand Champion
See the linked file. This is strictly confidential and under NDA. 

https://scontent.oculuscdn.com/t64.5771-25/12602078_1208366035865684_3348836874578821120_n.zip/HandS...
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9 REPLIES 9

mfmf
Oculus Staff
Hey folks. Main updates in this one:
* new Touch controller models in the assets as well as the UE4 and Unity samples. Should be final models.
* fixed up the haptics samples in Unity

szirtest
Explorer
Hi, do you have a issue tracking system you'd like bugs reported to?
On my system in Unity 5.4.0f3 the OvrTouchDemo scene when I press the Thumb Joystick as detailed in the instructions freezes Unity completely. Loading TapeMeasure scene and pressing play also freezes Unity.

mfmf
Oculus Staff
If you have the 1.7 version of the OVRPlugin, haptics won't work properly. You'll want to upgrade your Unity version to one that has the 1.8 OVRPlugin.dll.

pjenness
Rising Star
HI.

Im looking to integrate the hand interaction into my app.
I understand that the integration of touch is still confidential (as per OP) Im wondering when is it ok to release for public testing (ie Gallery etc)

If set to only be able to activate if touch is owned (ie activated if a touch only button pressed)  I presume those that have touch are allowed to use them? (NDA holders etc?)

Cheers
-P
Drift VFX Visual, Virtual , Vertical Want 970GTX on Macbook for good FPS? https://forums.oculus.com/viewtopic.php?f=26&t=17349

pjenness
Rising Star
.. oops (posted in wrong thread..ignore)
Drift VFX Visual, Virtual , Vertical Want 970GTX on Macbook for good FPS? https://forums.oculus.com/viewtopic.php?f=26&t=17349

astonish
Explorer
@cybereality Is the plan that we will be able to use these models in distributed packages for Dec 6?

cybereality
Grand Champion
For the controller models, yes. For the hands themselves, you can but we'd prefer if the assets were customized to fit better the theme of your game.
AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV

mfmf
Oculus Staff
Sample update: they're now public available as part of the Oculus Unity Sample Framework: 
https://developer3.oculus.com/documentation/game-engines/latest/concepts/unity-sample-framework/

UE4 versions to follow within the next several weeks.

pekayatt
Expert Protege
There are any updates of meshes regarding the GearVR controller?