Was running fine with a pair of Touch and sensors last week, worked fine in Home (with demos) and Unity. This week, when I tried to run a unity project using OVRTouch, Home loaded up and asked me to setup sensors. Ever since i've been plagued with USB issues, bandwidth exceeded and/or sensor setup issues. I've since bought an Inantek card with a the fresco chipset and i'm using the recommended drivers from the Fresco site.
Any more tips? This is becoming a huge time sink 😞
Same, I'm having bandwidth issues when using three sensors. The three sensors and the Rift are using all 4 ports of the Fresco expansion card I installed. The USB 3 ports on my computer report issues no matter what USB driver updates I install, so I'm forced to use the Fresco board ports. Is there another card we can buy with greater power bandwidth? Or can we use a powered USB hub?
But given the seeming hi-jinks around USB 3.0 occurring with 1.9 at the moment I couldn't say it won't work once Touch launches. I've just taken delivery of the recommended Inatek PCI card and an active USB 3.0 5 metre extension cable used by Mr RealityCheckVR so it'll be interesting to see if that gives me a reliable 3rd sensor setup.
-j
www.julianbutler.com
Love is a snowmobile racing across the tundra and then suddenly it flips over, pinning you underneath. At night, the ice weasels come.
We ran into these issues as well some connectivity issues. Our Motherboards on our computer have USB 3.0 and USB 3.1. We have found plugging into the 3.1 we got better connectivity.
Right, tried the cable on it's own and now have a successfully connected cable and detected 3rd sensor without installing the Inatek card. But as detailed in this thread: https://forums.oculus.com/vip/discussion/43849/support-for-third-camera#latest it looks like setting up tracking kinda stalls at the point Touch is registered. I realise this is a little off topic for this thread but I figured it fit into the general USB issues right now.
-j
www.julianbutler.com
Love is a snowmobile racing across the tundra and then suddenly it flips over, pinning you underneath. At night, the ice weasels come.
Waiting for 1.10 to roll out here. Should be anytime now. Confident that will have an impact on USB issues as well as sensor setup. In the meantime, my third sensor now shows up and functions well in SteamVR. Now got good coverage. And it shows up in guardian setup in Oculus too. But I can't perform an initial calibration and set a default orientation properly and that's where the Oculus setup stalls.
-j
www.julianbutler.com
Love is a snowmobile racing across the tundra and then suddenly it flips over, pinning you underneath. At night, the ice weasels come.
1.10 finally landed here. Had some initial sensor disconnects but now seem to be having a solid connection. This is with all Oculus gear plugged into motherboard USB 3.0 ports with Intel firmware. Successfully powering one 5 meter active USB to a 3rd sensor mounted high at the rear, and two front facing sensors 1.5 meters apart at the front. Initial sensor setup and calibration also passed with sensible options and skippable stages. @djohnston-vision3 hopefully you get the update and have some more success this time.
-j
www.julianbutler.com
Love is a snowmobile racing across the tundra and then suddenly it flips over, pinning you underneath. At night, the ice weasels come.