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Unity app flashing in Rift SDK 1.0

muglore
Explorer
I've just replaced the 0.8 OVR utilities in my project with the Oculus_1_0_Unity5 asset package. The project was working fine on the Rift with the 0.8 SDK and I have made no additional changes other than this. The game plays fine in the compositor, but when viewed through the rift is continually flashing on/off.

I have tried to load the .exe via Oculus Home by placing it in the C:\Program Files (x86)\Oculus\Software path, but I see no launcher in Home. When I launch the app from desktop, it also launches Oculus Home (Is this intentional?). It almost appears as if the 2 windows are fighting for buffer priority.

Is there any documentation on the correct version of Unity that is recommended with the 1.0 utilities, export settings, or a correct method to launch and test programs with the latest hardware?

Also, what is the correct path of the OVRPlugin.dll that is included in the Unity asset package? Currently I have it in \Assets\Plugins\x86_64
Golf Masters DK2 Alpha, GOLF MASTERS
2 REPLIES 2

muglore
Explorer
We are using Unity 5.2.2f1 and our engineering sample is T07D.

We are also paralleling our project for GearVR development and that is the last working version with the Oculus Android exporter, so we can't update beyond that version.
Golf Masters DK2 Alpha, GOLF MASTERS

simon_green
Honored Guest
There is a special build of Unity 5 required to work with the 1.0 SDK. Please e-mail me and we can provide you with this.

Thanks!