EDIT: I found a solution for this, the upload worked when I did it in 7 minutes from a web server. From a 50 KB/sec connection it for some reason uploaded a lot slower than it should have (7-8 hours) and failed twice. So if an Oculus web developer wants to fix it properly, you can read the information below.
Live for Speed now has full 1.3 support and is ready for a new submission. I can't find a "patch" mechanism so I've had to upload the entire 579 MB zip file again. But after 8 hours it just hangs at 100%. Does anyone know if I can do anything about this?
Tried again today. 7.5 hours later, reached 100% again and just sits there. There is no error message.
Reminds me of one of the ways the Oculus runtime installer goes wrong - after downloading the 842 MB it can just sit there at 100% doing nothing.
In case anyone is interested in fixing it, there are some other strange things that happen during the upload. For one thing, the percentage uploaded occasionally goes back a few percent, which doesn't seem right. Also it estimates 3 hours upload at 47 KB/s but as I said it takes more like 7 to 8 hours. By the way, this is using Firefox browser.
I don't give up easily so I'll try doing it from one of our web servers, where a high upload bandwidth is available.
OK! From our web server, the upload was only 7 minutes and it went into the "processing" state and that completed successfully after I guess 2 or 3 minutes.
Obviously I don't know what the problem was but it seems like the Oculus server can't deal with a low speed upload.