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Constant unrecognized frameIndex error with new SDK?

Hi all,My colleague Ned and I have been seeing "unrecognized frameIndex error" that appears repeatedly when running our game, full description below:When I run our game (our own engine, not Unity or Unreal), I get a constant stream of this error:17:1...

mintslime by Honored Guest
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From Submission to Store Release Turnaround Timings

How long is the turn around between submitting the game, getting it approved and to release?From my understanding it is a 10 day turnaround for a submission to approval - as long as we do not fail, but how long from approval to it is released in the ...

restart dream deck?

Everyone in the office wants to watch dreamdeck 2 or 3 more times. Can we run it again so more people can see it?I tried the dreamdeck .exe I found in the oculus folders, but it just sits there and has a black screen. 

Oculus home audio

The sounds mixed into the Oculus Home environment appear to include someone stepping through water. This is kind of eerie and distracting as it makes me constantly feel there's someone I can't see in the environment. Also the water sounds significant...

jherico by Adventurer
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Performance Baseline

I set everything up and I'm getting a little bit of judder. I built a PC to match Oculus base specs (i5-4590, 970 GTX, etc). I'm getting a bit of occasional judder with the included samples. Quite a bit in the "T-Rex" portion of the welcome scene, al...

Layered Camera Rigs - render far camera rig only mono

Layered cameras seem to work with 1.2 and the latest Unity patch release, but is it possible to render the far camera rig only monoscopic?Reason for this is that we use two camera rigs, one for near field (0-100m) rendering and a second rig to render...

Anonymous by Not applicable
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Unity 5 mono/stereo optimization sample

The attached Unity project demonstrates a technique for doing hybrid mono / stereo rendering that can potentially benefit Unity VR applications.This is based on the "near stereo / far mono" sample in our C++ SDK.Basically, it renders the distant part...

[OVRPlatform] crash in ovr_Room_UpdateDataStore()

ovr_Room_UpdateDataStore() will crash if i'll pass some of this data:This will crash (sequence of kvp: int, str, int)ovrKeyValuePair kvp[ 3 ];kvp[ 0 ].key = "int1";kvp[ 0 ].intValue = 1;kvp[ 0 ].valueType = ovrKeyValuePairType_Int;kvp[ 1 ].key = "str...

Cover assets not available in Oculus Home?

Hi!Yesterday I uploaded a bunch of image assets -- cover, landscape, screenshots etc for every asset slot. ~16 hours later and I'm still not seeing those images in Oculus Home. I've uploaded a new build since then, hoping that might trigger it. Is th...

Runtime 1.2 - Sideloading issues

Start a VR application outside of Home, let's call it App "A"App "A" will be able to submit 1 frame successfully (ovrSuccess) but will then will be getting ovrSuccess_NotVisibleOculus Home will launch and present the HSWOnce you acknowledge the HSW, ...

Debug HMD Renders Black with 1.2 SDK

After updating to the 1.2 SDK I'm finding that the debug HMD is no longer working -- it just renders black. Is this a known regression? Is the Debug HMD still supported with the 1.2 SDK?

dkprice by Honored Guest
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Rolling back to 1.0

Hi All.We have the latest 1.2 runtime installed on our main development PC, but we are missing being able to use the CV1 as a quick test device for some of our older apps in development, and with some of our pre-installed demos. We have attempted to ...

Loading app without Internet?

We have a commercial project with a corporate client that requires us to demo off-site without internet access. Are there any options for app loading through the client without an internet connection?

muglore by Explorer
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[OVRPlatform]Unreal 4.10.x integration?

Hi all,I've just updated our project to SDK 1.2 without any problem (we are using Unreal 4.10.1) and I'm getting ready to implement the OVRPlatform stuff, mainly the entitlement and achievements part.I was wondering if there was any work done in that...

Can't uninstall game from Home

Selecting the option to uninstall my game from within Oculus Home seems not to have any effect.I believe this is probably an issue in Home itself, since it also happens when trying to uninstall "Henry", but I want to bring it up in case there's somet...

Serk by Explorer
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Maya 2016 NVIDIA driver issues after SDK 1.2 update

My team is having trouble getting bones to work in Maya 2016 with the NVIDIA 361.91 driver required by SDK 1.2. Autodesk forums indicate we're not the only ones with this problem. Reverting to the previous driver version (361.75) fixes the problem in...

Manually Launching DreamDeck

So I saw the OC1 CB demos are bundled as DreamDeck and automatically run as part of the 1.2 setup.I can't seem to run them manually, though. I'd like to show the rest of the guys & gals in the studio!

How to downgrade rift sensor firmware to 0.8?

Just a quick question with an urgent answer needed, if possible.We obtained a new tracker that seems to have a different firmware version installed, most likely newer. Right now, our app works with runtime 0.8, and we need to get this new tracker wor...

Zadirion by Honored Guest
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Oculus consumer Kit - Audio only in one headphone

We are only getting audio through one headphone (right) on the EVT1 (Consumer- like) headset.This is even happening when just on Windows doing audio tests so it is not something broken within our game. Is anyone else having this issue?

1.2 Home UX feedback

Greetings!I love the new Home, the look and feel of it is great!  I really like how you move the depth of the "view cursor" when you look at different things. The 3 icons in the foreground vs the panels that are a bit further back.. there is this sm...

SiggiG by Protege
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Runtime 1.2 Sound device question

Still waiting on hardware so I have no way of knowing if the way the audio driver works will correctly send regular Windows sounds to the headset? Can someone tell me if sounds played in Windows (music for example) will play in the Rift?Thank you.

Oculus 1.2 SDK and Runtime Release

Hey everyone, By now you should have noticed that the Live channel has moved to the release version of our Oculus 1.2 runtime. You should have received an update notification and the Oculus server window will have disappeared. If you would like to se...

Preorder for Linux or wait until.... when?

I'm really enthusiastic on the ES08 hardware at work and I'm eager to get a consumer version for personal use. The SDK and runtime for Windows are stabilizing and I have some ideas for more experimental personal projects.However I'm one of those craz...

Oculus Platform SDK v1.0 Released

Hi All,We have the 1.0 version of the Platform SDK ready to go. You can download it at:https://developer.oculus.com/sdkIt is included in the 1.2 release file SI_1.2_FINAL.zipThe Official release notes are included below:Oculus Platform SDK 1.0 Releas...

Anonymous by Not applicable
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Oculus 1.2 Alpha Runtime

Hey everyone,We’ve just uploaded the Alpha of our 1.2 runtime to the Rift12 channel on our platform. Please start using it and providing feedback as soon as possible. We will provide an alpha sdk and engine integrations by Monday February 22nd. We’re...

Home Store Cubemaps?

There have been several mentions of having a sample cubemap within the description of the game storefront to give players a 360 view of the game world before they purchase. I have looked within the submission tool, but haven't had any luck finding de...

muglore by Explorer
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  • 6 replies
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Disable Position Tracking

OK....I've tried everything (that I can think of) to turn of Positional Tracking (I only want to track rotation).I've turned off "Use Position Tracking" on the OVR Manager Script, I've added lines in code (OVRManager.tracler.isEnabled = false - and t...

wadamw by Explorer
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  • 6 replies
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Can't log in to Oculus

I'm unable to log in to Oculus for some reason.It only gives me "LibEvent network request error:1" when trying to log in.What could be causing this?

ZeBHenri by Honored Guest
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