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Oculus Touch has Capacitive Touch

Wow, I'm a noob. I just discovered that Oculus Touch controllers have capacitive touch on most of the buttons... So *thats* how "finger tracking" works. I'm using UE4, so you Unity devs may have slightly different results. But here's my notes on how ...

Slayemin by Expert Protege
  • 1170 Views
  • 4 replies
  • 1 kudos

When ASW turns on and off?

Hi,recently i noticed ASW turning on with one of my projects. The thing is, when it triggers, it doesn't turn off automatically. For instance, i noticed ASW, checked that I'm locked to 45fps, pressed Ctrl+Num1 to disable ASW and got back to 90fps. I ...

ENiKS by Adventurer
  • 625 Views
  • 4 replies
  • 0 kudos

USB Woes with Touch and 2 sensors

Hi all,Was running fine with a pair of Touch and sensors last week, worked fine in Home (with demos) and Unity. This week, when I tried to run a unity project using OVRTouch, Home loaded up and asked me to setup sensors. Ever since i've been plagued ...

Resolved! Identifying Connected Devices In Unity

I want to have 2 relatively different control schemes, one for the Touch controllers and the other for the Xbox controller. I'm having difficulty figuring out which devices are connected and/or active. I have tried OVRInput.GetConnectedControllers() ...

VR Movement System for Oculus Touch

Hello,We at 3lbGames have build a comprehensive movement system for the Oculus Touch and have made it available at the Unity Asset Store. The best part is that our Hand-Guided Movement ModeI dramatically reduces motion sickness. Your movement follows...

Avatars Feedback & Suggestions

Just wanted to give some feedback on Avatars.Overall, I'm quite impressed but there are a few things that I would change.The materials look amazing but there is a lighting difference between Avatars and Home which makes colors look differently. I pic...

Vortex by Protege
  • 512 Views
  • 0 replies
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Touch haptics with SteamVR/OpenVR (Unity)?

Hey folks,Has anybody figured how to trigger the Touch controller's haptics using SteamVR or OpenVR? I got the input working great, but could really use some haptic feedback. The command that works with Vive doesn't seem to trigger anything with thes...

performance hit with guardian enabled

I tried out guardian this morning and it seems to have an adverse affect on performance. When dreamdeck started post setup i was in a constant state of timewarpwith less demanding stuff i'm getting a stutter at regular intervals. Seeing higher memory...

MikeF by Trustee
  • 1378 Views
  • 9 replies
  • 0 kudos

Meshes for Touch controllers and/or hands for Unity?

I'm in the process of switching our Unity project over from using a Razer Hydra for hand tracking to the Touch controllers. We're currently using the Sixense provided hand meshes in Unity but they don't align perfectly with the Touch controllers with...

Resolved! Custom hands following Touch controllers

Hey everyone,How are people making their own hands appear as touch controllers?I'm unable to find any example scripts or scenes for the Touch within Unity, so have just given it a go after looking at the documentation.I was hoping something like this...

Support for third camera?

After seeing the announcement at Connect last week I somewhat rashly thought to try out plugging in a third camera today to see if support was enabled yet. After spending several hours uninstalling and reinstalling Oculus Home (didn't solve the probl...

How to use OVRBoundary script in UnityEditor?

The following code always returns a value of Vector3.Zero:var bounds = OVRManager.boundary;var dimensions = bounds.GetDimensions(OVRBoundary.BoundaryType.PlayArea);Checking OvrManager.boundary.GetConfigured() continually returns false. Am I calling t...

Grabbable Objects & Hand Poses

Hi everyone,Within the Grabbable.cs in Unity's inspector you have the option to add a Hand Pose to your collider areas, am I right in thinking this is used for switching to hands that 'fit' holding that object?If so, how do you go about setting this ...

Pierhead Arcade Testers

Hi, We are looking for testers for Pierhead Arcade. Please comment with your Oculus Home usernames.Instructions:You need an oculus touch.To interact with the UI or teleport you need to do a point gesture and press A or X.To rotate the room you press ...

How To Do 3 Camera Room Scale Setup?

Since the announcement at OC3 of a 3 camera setup for room scale and 360 degree tracking, I've been wanting to set it up. But I can't find any info anywhere on how it is done. Does anyone know where that info is?

Anonymous by Not applicable
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  • 4 replies
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Cant view channel binaries

I'm trying to check build details in my dashboard via "View channel binaries" but it doesnt seem to be working anymorei get an error telling me the page isnt available. I have admin status so i dont think its a permission issue

MikeF by Trustee
  • 299 Views
  • 1 replies
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Alpha Oculus Rift runtime available now

As we drive towards Touch launch, the Oculus runtime will bechanging rapidly, especially relating to new Touch functionality. We have afull QA team thoroughly testing each runtime update before release. However,some developers will use Touch in ways ...

mfmf by Oculus Staff
  • 1582 Views
  • 8 replies
  • 2 kudos

How do you calibrate the floor height?

I'm building a room scale VR game where people stand and move around in the play space. I have the Oculus Touch controllers and two cameras. The cameras are mounted on either side of my desk, with about 5 feet of distance between them. The cameras ar...

Slayemin by Expert Protege
  • 744 Views
  • 1 replies
  • 0 kudos

How to access the Alpha channel

I'm trying to figure out how to access the Alpha channel for the Oculus client. I ran the registry thing to set the registry flag to "Alpha", but I am not seeing any difference. I have seen people talking about now seeing their hands in the client, a...

Anonymous by Not applicable
  • 559 Views
  • 2 replies
  • 0 kudos