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FATED needs testers!

So, we are getting ready to ship in the following weeks and if some of you guys would like to have an early peek at the game, now is your chance!We will be uploading a build tomorrow or friday and we would really like feedback from the dev community!...

Chaperone systems when Touch launches

I am excitedly waiting for the delivery of my touch controllers. One of the my first tasks is to extend my game (Dimensional) to make efficient use of the two camera setup. I already have a simple chaperone system for the Rift, but having two cameras...

jumbli by Member
  • 2282 Views
  • 18 replies
  • 1 kudos

Touch Controller Teleport Gun?

Anybody out there developed a teleport kit for the touch controllers? I have been banging my head against the wall trying to create a teleport system. I need help and I know there are tons of other designers who could use one too. I know there are se...

haptics known issues

Couple notes for folks working with haptics:Haptics are unreliable in UE4 4.12.5 and earlier. As of the time of this posting, the only reliable UE4 haptics integration is from the Oculus distributions here: https://github.com/Oculus-VR/UnrealEngineTh...

mfmf by Oculus Staff
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  • 4 replies
  • 2 kudos

Don't skimp on Audio!

I've been playing with some sound effects and with the D&B and Bullet Train demos, and I just want to publicly say this: DON'T skimp on your audio! If you fire a gun from your hand, making it sound exactly the same in both ears really takes from the ...

dwood15 by Protege
  • 1933 Views
  • 16 replies
  • 0 kudos

Left touch Oculus button?

HiyaWhat does the left touch Oculus Button do.In unity the right one takes you to the Oculus menu, but left does nothing.I tried using the inputtest scene in the OVR module to see what it is called but its the only button that doesnt give a value .Is...

pjenness by Rising Star
  • 613 Views
  • 5 replies
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known issues with Touch controllers

Hey folks-- just a few quick known issues with the current software:(1) If you have batteries in two Right Touch controllers, they can fight and corrupt data in %localappdata%/Oculus/TouchCalibration/* - So delete that data if you accidentally let tw...

mfmf by Oculus Staff
  • 971 Views
  • 9 replies
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Dead and Buried/ Bullet train demos.

WOWMan that was fun. Similar game play with the aim and shoot but some fun additional mechanics.I wanted more of both haha!!Those blue touch hands. Where are they available for unity? I feel like Ive missed a post with those available to impement, as...

pjenness by Rising Star
  • 1845 Views
  • 16 replies
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Runtime Install fail ( with log )

Here the log, i have no idea what fail, all folders clear, computer rebooted, but something is stale definitely[Debug] [08/15/2016 23:01:55] Installing 'Visual C++ 2013' redistributable.[Debug] [08/15/2016 23:01:56] Process C:\OculusSetup-DownloadCac...

galopin by Heroic Explorer
  • 870 Views
  • 4 replies
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QuickDraw VR

Hello everyone,I wanted to introduce a project one of the GG teams are working on, QuickDraw VR.It's a Steampunk themed shooter along the lines of your classic arcade game Point Blank.We'll have a mix of single player and online play, multiple game m...

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Haptic Feedback - Unity

Hello,I am having some odd issues involving The Haptic feedback from the touch controllers.OVRInput.SetControllerVibration(150f, 0.1f, OVRInput.Controller.LTouch);I have been adjusting the the frequency and the amplitude and I have not been able to g...

Improved multi-camera firmware status?

So I've got tracking cameras, and there is a large, noticeable jump/loss of tracking when one of my Touches is switching from one camera to another. I'm sure Oculus is aware of these issues, but I was wondering if there is any progress on this issue ...

dwood15 by Protege
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  • 8 replies
  • 0 kudos

Videos of Touch controllers

Simple question.Am I allowed to make a public video showcasing the touch controllers?Potentially posting it here in private and get approval before making it public?Cheers,

Hooking up the Oculus hand models/anims in Unreal

So some tips for anyone else that's trying to use the Oculus hand models with Unreal. As the readme.txt in the zip mentions, the animations and such are set up for being part of a full skeleton, so they aren't authored at 0. This is a problem for Unr...

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RickSaada by Honored Guest
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  • 3 replies
  • 3 kudos

Build rollbacks

Apparently you need people to want a feature before it gets added so here's a poll. Just discovered a critical bug in your last build? Want to quickly roll back to a working build while you fix the issue? It's not possible at the moment but would you...

Haptic "textures"

Hey,I'm wondering if anyone has done work on simulating surface textures with haptics? What I mean is making you feel the texture of something you are moving, like when you scrape an object along a table.The best (only?) example I remember of this so...

SiggiG by Protege
  • 754 Views
  • 2 replies
  • 1 kudos

Getting started in Unity, simple problem - Solved

Hey guys, I'm sure this is a stupid problem to have but I'm still somewhat new to Unity and I might be overlooking something easy to spot. Anyway, I'm getting a stream of Null Reference Exceptions when I run the Unity Touch sample. They are coming fr...

Anonymous by Not applicable
  • 450 Views
  • 2 replies
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Touch Sleep Delay

The recent firmware improved the sleep of Touches. While it does wonders for battery life (got around 2 weeks out of it now with daily use - awesome!), the sleep delay seems to be a little too aggressive.When jumping in and out of Preview mode while ...

Armon by Expert Protege
  • 217 Views
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Touch Hands - Objects not following hands

Hi everyone,I've taken the prefab material from the Touch demo scene, where you're at the table.I then added that to the OVRCharacterController, everything is working fine but if you move with the left or right sticks whilst holding an object the obj...

Touch Hardware Improvements

Just got a Touch engineering sample and haven't had time to start working on anything. But these are some comments I immediately had regarding the devices. These have probably been posted before, but I need to add my voice to the crowd, because I thi...

Ibeechu by Explorer
  • 1613 Views
  • 12 replies
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Touch Haptic Issues- Changing Grip Point

Hi,Currently working on an Oculus Touch project with my boss, but run into a weird issue when trying to get the controllers to vibrate when colliding with an object's Sphere collider.To do this, we used OnTriggerEnter to set a boolean that is then ch...

bjiang7 by Honored Guest
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Touch Haptic Feedback Issues in Unity

Hi,Trying to get haptic feedback on the Oculus Touch controllers. At first, I simply called the PlayHapticFeedback method (with the given constant values for frequency, amplitude and duration) in the GrabBegin method (in Hand.cs). On the first two gr...

Problems issuing Oculus Home keys

F.Y.I. I recently got permission to distribute keys for Dimensional to allow people to run it on Oculus Home. I gave out some keys for free to make sure everything was working and encountered various problems described below. Oculus are currently inv...

jumbli by Member
  • 340 Views
  • 2 replies
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Resolved! Magnetic force field within the touch controllers ?

Hi,When getting the touch close together, they snap from a magnetic force field. What is the purpose of magnet in the touch, and does getting them that close may have influence on the resulting orientation tracking ?Sub question, do you have a docume...

galopin by Heroic Explorer
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Fix for Judder w/ Touch Controllers

Some developers may experience tracking judder with Touch controllers if you are also using certain older prototype Remotes. If you are running on pre-release hardware (i.e. an Oculus Remote Engineering Sample) or some older Touch units, you should r...

Unity Touch Grab/Drag/Rotate rigid body

Are you using Unity? Are you working with the Touch controllers? Have you ever wanted to use the Standard Assets/Utility/DragRigidBody.cs script in VR? Well look no further! I've combined the Grabbable.cs script & DragRigidBody.cs script into one wit...

drohack by Explorer
  • 1565 Views
  • 4 replies
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