Unity5.4 native - What is needed for full Oculus/Touch/Platform support?
I am a bit confused on what packages are needed to get the full functionality (HMD, Touch, Platform). Could someone post a quick rundown?
I am a bit confused on what packages are needed to get the full functionality (HMD, Touch, Platform). Could someone post a quick rundown?
Hey,I have recently got my Oculus + controllers, hooked them up, everything works nicely.I can play Oculus app games with the controller and remote, and I can even play Vive games on Steam with the Touch controls.All is good, except, in certain games...
"If you have a Rift and [Oculus Touch] hands and cameras you can boot up Steam and play [Fantastic] Contraption. It works. It's already in the game." - Andy Moore of Fantastic Contraption srcHey, everyone! I just became a part of the VIP forum and ha...
HiI'm using the Oculus Touch to interact that was available in an Oculus Touch demo sent to me by CyberReality.It worked kinda great to grab and throw objects away. I also managed to have the objects still in your hands when you teleport around.Howev...
We received Touch controllers recently and I've been working on integrating them into our app (replacing the Razer Hydra integration we were using for hand tracking before).There was lots of talk at GDC/VRDC about hand tracking and the issues it rais...
Hello,We recently had our Touch controllers arrive and now have access to the private firmware to develop with them.I have the DK2 Rift and can't seem to get the controllers added though?When trying to add the controllers (left or right) with the Ocu...
It's supposed to produce "an undistored full screen output with a minimal circular black section on the sides" according to Takamatsu on the Unreal answer hub. I'll try it out soon, just wanted to post here in case others had not heard about it.
Hey there. We've recently had a pair of touch controllers delivered. We've sent you (Oculus) the necessary emails to be whitelisted for the private firmware (and followed your pdf instructions quite thoroughly). But i can't for the life of me see the...
Since this is more of a Steam problem, I have posted on the Steam forums, but I figured I should ask the question here as well.So I have an Oculus (Consumer version) that I use through SteamVR.A few days ago I updated its runtime (ALPHA version, then...
I've been trying to get reliable haptic events to play on the touch controllers but i cant seem to figure out whats going wrong.I'm calling OVRInput.SetControllerVibration(frequency, amplitude, controller) (Ex: OVRInput.SetControllerVibration(320.0f,...
I built a new desktop computer and am having some weird issues with the Rift and Touch. First problem is that the Rift's audio will be garbled/corrupted. The audio will be fine in Oculus Home and I can hear the fireplace and stuff, but once I launch ...
Hi,You can find a great drawing of my setup. While in VR, the application display the frustums of the sensor. As far as i can tell, they are quite accurate and it is possible to precisely see the runtime loosing the CV1 when moving the head at exact ...
Hi All,I have been working with the Touch controllers for a bit more than two weeks now and they seem pretty glitchy to me so I just wanted to hear if that is others' experience too?They quite often seem to loose tracking and drift away into space.An...
It's only been a few weeks and I haven't even used my headset that much.Recently I noticed a small purple line in the right eye, right where my nose would be. there doesn't seem to be anything on the lens and it's definitely not a software thing, it ...
Greetings!(Sorry, this originally got posted to the Community General forum but was intended for here. Not sure what happened. And it doesn't appear I can delete a post? Below is the full version of my question, while leaving a shorter version on Com...
Hi!I would like to know how you plan to manage API stability.You released SDK 1.5 a few weeks ago and you plan to release soon SDK 1.6 I guess.My main concern is: if I build an application with SDK 1.5 how long will it be able to run? I guess it will...
Is it ok to put up a blog post tutorial on Touch development with Unity? The Unity plugin and associated documentation for Touch support appear to be public on the Oculus site, as are the SDKs and docs for native Touch support.
Problem:Can't generate hit or overlap events on/from tracked motion controllers.More information:Anyone had any luck adding collision detection to hand tracked meshes? I've ticked generate hit events on, made sure all the collision boxes are set to b...
Our team is currently on the 1.2.1 runtime and we would like to upgrade to 1.3. However, we need to be able to remain on a stable channel (ie. no weekly upgrades) for demo purposes. Would it be possible to have a Rift13 or similar channel (as opposed...
Hello everyone, thanks for taking the time to view this thread. Before I begin, here are my system specifications:MSI G65 Vortex Small Form-Factor PCOS: Windows 10 64bitProcessor: Intel Core i7-6700KGPU: 2x GTX 980s in SLI (MXM format cards)RAM: 32gb...
EDIT: I found a solution for this, the upload worked when I did it in 7 minutes from a web server. From a 50 KB/sec connection it for some reason uploaded a lot slower than it should have (7-8 hours) and failed twice. So if an Oculus web developer wa...
I'm approaching the point of submitting an application and i've run into an issue with the sound output device. The application uses a 3rd party plugin that creates its own audio source outside of unity, so while all the audio sources in unity are pl...
Hey,I have seen articles about SteamVR recently supporting Oculus Touch controllers.And yet, I can't seem to pair them in any way.This is what I see right now (I have both sensors plugged in and the touch controllers work in the tuscany demo)And when...
I am working on an Oculus Rift UE4 game for Windows and am working on CERT dialogs to inform the player when something goes wrong. Right now I am trying to message the player when the connection to the Oculus Remote is lost but I cannot figure out ho...
Darn it, 30 seconds after I posted this I had an idea and it worked. Fix is in bold here for anyone with the same problem I had: I noticed when I ran the game that the hand was stuck at the origin, so I went back to the animation blueprint and change...
We received our first pair of Touch controllers just over 2 weeks ago, and already I've had to change the batteries. We also had to change the batteries on our second pair of Touch controllers within a couple days of the first pair. The close timing ...
I've just found a problem with the touch hand shader included in the unity asset pack. It seems that unless the scene has a directional light with shadows enabled the mesh appears invisible. I've worked around it by adding a dir. light that only affe...
I'm trying to set up the touch controllers on my dev box and I'm having issues. Oculus store 1.4.0.224375 and HMD firmware 708 / 41670b3eb7. My account has been whitelisted and I see the pair left/right options in my menu, but whenever I select them,...
Like the title says. Had a mess around with this yesterday and it's pretty neat. Assuming I could get it recorded, are we within NDA posting something like that?
I've got some issues with the touch controllers.Sometimes they work fine but most of the time they will drift off in random directions. I've put in fresh batteries and updated the firmware. Anyone else seen this?Another problem I've noticed is that t...