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Unity 5.3 UI

So I've got a test build for my arcade game which uses world space canvas for UI which works fine on my screen / headset but another person has reported that the UI doesn't appear for them. I'm using windows 8 and he's using windows 10 but that shoul...

Red Tint in CV1 Display (Not in EVT)

I just received my Kickstarter CV1 kit, there are some nice improvements over the EVT8 I've been using.What's really disappointing however is the display which appears washed out and there is a very obvious red tint across the top which is very distr...

sh0v0r by Protege
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  • 9 replies
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Magnetic pull on touch controllers

So i'm just starting to work with the touch controllers and i can feel a magnetic pull on the tracking ring when i move both controllers close to each other. I'm not seeing any problems arise from this, just wondering if its normal?

MikeF by Trustee
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  • 3 replies
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Multisensor recenter not working properly?

Just plugged in the second sensor from the Touch kit and run the 1.4 multisensor recenter. Seems to run OK (2 then 4 for a seated recenter) but exiting to Home showed the view is yawed to the right fairly badly, then going back in I'm under the floor...

jtelfer by Protege
  • 277 Views
  • 1 replies
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Multi platform support on Home?

Hey.. so.. sales are a bit shit, as I'm sure you know.. so we're porting to other systems to compensate. Steam allows for Rift games.. that helps a bit...Wondering if we can add support for Vive, flat, etc. to the Home build?Also.. I know you can't g...

Edit an Approved Game on Oculus Home

EDIT:Hi,I was having a little bit of confusion about how to manage apps on the Oculus Home. But after having finding the documentation i have much clearer ideas right now (still i think it's way too confusing).However i was wondering if there are way...

Welby by Adventurer
  • 507 Views
  • 5 replies
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Touch gameplay video.

Is it OK to show gameplay with touch? I won't show the controllers, just in game footage of picking things up and interactions. I've seen a few devs post pictures of touch and fantastic contraption just did a whole roomscale walk through. I literally...

How is this acceptable support?

I'm keeping this in the VIP area because I figure we are all devs and have been working to help with having Oculus being a successful launch. My hope is that I can get better feedback here than taking it to the main forum.Here's a recent end of an em...

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Get "Oculus Partner" Rank

If anyone wants the "Oculus Partner" rank next to their name, please send me a PM.This rank is opt-in, because I know some of you wish to be stealth. However, if you want the official badge, let me know. I'm also getting custom icons made for the ran...

Process For Obtaining Private SDK 1.x

In order to get you set up with the Oculus 1.x Runtime/SDK package, it will be necessary to go through a few steps. While you may already have some version of the SDK, this process is still good as you can manage SDK access for new members on your te...

Layer High Quality ignored

With runtime 1.3 it seems like the LayerHeader high quality option is ignored. I think it's enabled by default with CV1 but disabled with DK2? In any case, I'd like to know what's the story.Thanks!

1.3 Unity SDK prep

Can you let us know what version of Unity we should be using for upgrade and the process involved? I'm currently on 5.3 with the NDA 1.2 oculus plugins installed in the editor.It will be a mad dash on Monday morning. If I can get a head start by at l...

Oculus Touch + SDK 1.2

Really enjoying the improvements in SDK 1.2. We're having some issues pairing the Oculus Touches with the new runtime. In the custom 0.8 runtime we were able to use PairLeftTouch etc to pair the Touch with the computer. SDK 1.2 doesn't seem to have a...

Anonymous by Not applicable
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  • 2 replies
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[GearVR] Maximum number of osig files per build?

What is the maximum number of osig files for an Android build? I tried something quite ridiculously large and it looks like the app is not recognized anymore and instead opens straight to Oculus Home.(Sorry if this is in the wrong forum)

Anonymous by Not applicable
  • 183 Views
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SDK 1.2.1 - Remote not working

I've been having difficulty getting the remote working and wondered if anyone has had similar problems? When installing the remote wouldn't respond so we skipped that part - in hindsight it was most likely the issue with the battery plastic thing not...

Swanm by Honored Guest
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  • 7 replies
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Windows client won't run.

Not sure what happened. Woke up today and the windows client won't run.Rebooted, fudged around, Uninstaller hone, reinstalled. Install gets to "now set up your oculus account", I hit next.. window dissappear. I can run home manually and see it in VR....

Sharing product testing access

Hello everybody. I am still working on the Oculus plugin for ShiVa engine, but while we get that together I was hoping to accumulate a few more games in the new Share library. My oculus id e-mail is karmakallio@yahoo.com.If you would like me to recip...

Anonymous by Not applicable
  • 720 Views
  • 8 replies
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Error: Must call get_signature first

Hi, I'm working on setting up matchmaking and running into issues. Things were working yesterday, but we just upgraded to the latest run time and now all my calls to the platform sdk such as ovr_User_GetLoggedInUser are returningMust call get_signatu...