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Positional Timewarp

I feel like I'm missing the obvious here, but does the latest SDK/runtime support positional timewarp? I can't find ovrLayerType_EyeFovDepth anymore, nor can I locate the associated data we used to use to pass in depth buffers.If it's been removed th...

Sharing builds outside of Oculus Home coming March 28th?

Darkfield is still in development, but we are planning on release a new alpha version to our supporters when the Rift ships.Since this is still a private alpha, our plan was to distribute the coming version outside of home. We didn't think this would...

Anonymous by Not applicable
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SI_1.2.1_FINAL won't install?

Long story short, my Windows 7 workstation auto-upgraded to Windows 10 last week. It did not survive unscathed, and I ended up having to create a new Windows local user profile and copy over files from the old one to the new one. Everything works fin...

Small rant

Hey guys,I figure this is a good place to rant semi-privately without stirring up much trouble.I wanted to say that the messaging on "THE 30" launch titles was a bit of a punch in the gut for me. Here is an example of an email I received just a few m...

Late Latching w/Oculus SDK?

I'm looking through the docs and samples of the SDK, and I can't find any wrapper APIs for late latching -- I know that AMD's LiquidVR SDK provides an API for it, basically allocating a buffer for sensor data and some APIs to modify its contents when...

Async Timewarp Priority

I've been experimenting with async timewarp, and one thing I've noticed is that if I have Oculus Home open, yet run a different 3d application in the background, I'll see dropped from in Oculus Home. I was under the impression that the latest async t...

Proxy Server Support Instructions for 1.2

Restrictions: http/https proxy only, only one proxy url/host supported right now, must have admin access on client machine running oculus software0) Acquire pem encoded public key of proxy *signing cert*. Call it proxycert.pem.1) Put proxycert.pem at...

ShowServiceConsole.reg missing

Apologies, this is missing from C:\Program Files (x86)\Oculus\Support\oculus-runtime and I can't find my notes to re-enable the console window.Any pointers please?Cheers.p.s. - Am on LIVE.

Unity [VRDevice] Initialization of device oculus failed.

[VRDevice] Initialization of device oculus failed.I'm not sure when it happened.. was it after installing unity 5.4b10? or after the usb pci card? Oculus software seems happy.. and happier since I got the new usb card. Tried updating graphics drivers...

Geo_B by Honored Guest
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Setup wont recognize latest AMD drivers

When I launched the Oculus desktop app it asked me to update my drivers. I installed the drivers and restarted my computer but it is still insisting that I need to update.I am running an AMD Radeon R9 390 with:- diver packing version 15.30.1025.1001-...

LVO by Honored Guest
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Posting SDK 1.x Builds

Are we safe to share SDK 1.x builds here in this forum? Also, is anyone interested in trying out FlyInside? I'd be happy to post downloads and keys if so 

Entitlement Check in Unity

In my app I'm not getting a callback from the IsUserEntitledToApplication() call. Here's my code, which sits in a Monobehaviour and is one of the first things called. Can anyone spot what I'm doing wrong?using UnityEngine;using System.Collections;pub...

drash by Heroic Explorer
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Can't reload Dreamdeck after the update?

Until the recent update it was possible to relaunch the dreamdeck by copying the dreamdeck\playlistnux.txt file contents in to dreamdeck\playlist.txt.This appears to no longer work, seemingly after the recent update, with the headset on it says 'load...

Swanm by Honored Guest
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Side-Loading Software

Currently executables which aren't distributed via Oculus Home launch just fine externally, show the HSW, and proceed to run as expected. Will this continue to be the case come March 28th or will there be restrictions in place?Secondly, is there any ...

Issues using user_nonce_validate

I am working on the backend verification and I am able to get the nonce token and userid by (abstract not exact) doing:ovr_PlatformInitializeWindows("961208797305599");uid = ovr_GetLoggedInUserID();ovr_User_GetUserProof();. . .nonce = ovr_UserProof_G...

aelana by Honored Guest
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Debug files after export...

Has anyone seen the creation of debug files when not building a debug build? The option is not checked.They appeared one day after an sdk update, but I'm not sure if it's Unity or SDK related.Thanks!player_win_x64.pdbplayer_win_x64_s.pdb

Anonymous by Not applicable
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Error trying to Enqueue a room

Hi all,I'm getting the following error when calling either ovr_Matchmaking_CreateAndEnqueueRoom or ovr_Matchmaking_EnqueueRoom{"error":{"message":"An unexpected error has occurred. Please retry your request later.","type":"OAuthException","is_transie...

Unreal 4.10.x 1.2 integration issue

We use a rocket engine build (basically the same as what Epic distributes through their launcher), and when I try to compile a new rocket build with the 1.2 integration I get a compile error due to duplicate symbols from DX11 and DX12. I see this is ...

App info lockdown

Now that our app details have been approved and are officially "in review" we can no longer update details to the app description such as online play, which we have now added to our build. Is there any way that we can open our app details to update t...

muglore by Explorer
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Crash in UE4Editor-OculusRift.dll

Hi,We've updated to the 1.2 runtime today with all the necessary updates and are using Unreal Editor 4.10. Since the update we've been experiencing crashes when running the game from editor with the following call-stack. We've seen this happen during...