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Access Performance Statistics via shared memory?

MaartenJB
Honored Guest
Hi,

Is it possible to access the performance statistics as shown in the "Performance Head-Up Display" via something like shared memory? I'm building a telemetry application for a race game and want to include these statistics.

Best regards,

Maarten Bakker
4 REPLIES 4

thewhiteambit
Adventurer
Shared Memory? Why? Shared between what?

MaartenJB
Honored Guest
Shared Memory is a memory table usually in the form of a struct, that is created and maintained by the main application. Other processes can (readonly) access this table to get this data without interrupting the main process. I assume the oculus debug tool is using something like this to get performance stats from the main VR process.

thewhiteambit
Adventurer
I know what shared memory is. First developer rule: dont assume! Your question makes little sense because you put your assumption in the question. Why don't you just ask how to access performance statistics?

MaartenJB
Honored Guest
Hi thewhiteambit, Thanks for your lesson, can you tell me how I access the performance stats with the least amount of overhead?