05-08-2015 02:03 AM
When I was watching a replay, a tree branch got in between the camera view and the car and I jumped back because it felt like it was going to jab me in the eye. I also can see depth in the cockpit and can lean into the steering wheel and see it as a real object. I have played enough games and demos to know if I am seeing depth or not.
05-08-2015 03:23 AM
05-08-2015 04:45 AM
"MrsVR" wrote:
Uhm... no. Too much work.
05-09-2015 02:15 AM
05-09-2015 03:49 AM
"MrsVR" wrote:
Yeah, no. The point of using pseudo-3d is to save resources, you have to adapt your models and level design to match any changes. A cube in 2D is a square with 4 vertices, a cube in 3d is a cube with 8 vertices (in unity it's 16 vertices because of the normals), so you can't use your regular cube model, you'd save nothing.
In regular 2d you'd use orthographic projection along with 2d assets like sprites (everything looks flat, no depth), but in pseudo-3d you use perspective projection, which gives depth (a z-axis). This is basically 3d. The only things that makes it 2d (pseudo 3d) are the assets and level design. If you don't change those things then you still have regular 3d.
It's basically like making a whole other game. There's no "activate 2d/pseudo 3d" button and everything works perfectly.
05-09-2015 11:27 PM
05-14-2015 03:34 PM
05-17-2015 09:53 AM
05-17-2015 03:16 PM
05-18-2015 02:02 AM