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MultiView Rendering Native Windows Rift-S

CogSimGuy
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Currently developing in Vulkan and using the VK_KHR_Multiview extension. Can anyone confirm that passing texture arrays into the compositor is ONLY available via the VR_API for Quest and that this functionality is not available in the Windows SDK version? 
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CogSimGuy
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A bump on this, the latest PC SDK 1.43 not longer throws when creating a swap chain with an array size of 2, can anyone confirm/deny that you can now pass a texture array to the compositor (like the mobile sdk allows) before I spend a bunch of time rewriting code to physically test this....?