09-13-2015 08:56 PM
09-16-2015 11:19 PM
09-23-2015 07:23 AM
"konstantin_lozev" wrote:
Thnks, downloaded the project, will test soon. I want to know though, can you use the plugin in non VR projects? I would expect so, no need for coregistration then?
10-04-2015 07:44 AM
PS4 Move controller support and motion controller late update.
Original changelists: 2655305, 2664499, 2664902, 2672559, 2709769.
Per changelist summaries:
2709769: Minor tweaks and fixes to Move Controller code before 4.10 integrate.
-Crash fix when using Move controllers with Oculus HMD
-Changing "Move" button to trigger Grip1 instead of shoulder, this is more consistant with Touch controller usage.
2672559: Motion controller late update fixes:
-MotionControllerComponent now caches "bHasAuthority" state from the game thread for reference on the render thread
-SteamVRHMD code now allows position/orientation sampling on the render thread
2664902: RebaseObjectOrientationAndPosition to IHeadMountedDisplay. This allows for an external object to be remapped to the HMD's current base.
2664499: Motion controller late update:
-Applies a more up-to-date controller transform to dependent visible objects immediately before rendering occurs
-Can be disabled on a per motion controller component basis through a blueprint option "Disable Low Latency Update"
-Can be toggled holistically by a console command "vr.EnableMotionControllerLateUpdate"
2655305: PS4 Move motion controller plugin:
-Supports position and orientation tracking as well as button presses on both PS4 and Windows(via hmd_client)
-Supports vibration on PS4
#jira UE-21034, UE-21035
#platformnotify Josh.Adams
[CL 2710298 by Chad Taylor in 4.10 branch]
10-21-2015 12:58 PM
11-23-2015 03:35 PM