PCVR Development
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Resolved! Problem with SDK 1.32 for Native windows with openGL

Hi,I get OpenGL to work but I dont know how to get the Oculus SDK 1.32 to work with OpenGLI get a problem with textureSwapChain = 0; swap_chain_desc = {}; swap_chain_desc.Type = ovrTexture_2D; swap_chain_desc.ArraySize = 1; swap_chain_desc.Format = O...

Martti by Honored Guest
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Are there plans to allow more than one VR Object?

Ever since VR Objects were made available, the SDK has had ovrTrackedDevice_Object0, ovrTrackedDevice_Object1, ovrTrackedDevice_Object2 and ovrTrackedDevice_Object3. It's also possible to bind two touch controllers as VR Objects (I haven't tried more...

kojack by MVP
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HDR Submits

Does anyone have a code snippet or example of using OVR_FORMAT_R11G11B10_FLOAT? I've been experimenting and can't get anything beyond the sample OVR_FORMAT_R8G8B8A8_UNORM_SRGB types to work...am I missing something? I use DXGI_FORMAT_R11G11B10_FLOAT ...

Oculus Dash steals Input Focus on switch to VR

I have an application that runs in desktop and VR. If I start the app in desktop mode and put on my headset, the Oculus app launches and after a few seconds, my app starts to render in the HMD. A few seconds later, Oculus Dash appears and steals inpu...

Create a bare bones Oculus App

Hello. I want to create my first Occulus project. There's this old point and click game called Riven that uses 2D prerendered images to build its world. I want to bring this world to Occulus rift. Using Riven's 2D source files I want to create sets o...

Huxinator by Honored Guest
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  • 1 replies
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ts.StatusFlags sends 0 after headset stationary

Hey guys,As part of our development here we are using the touch controllers to identify locations of physical objects in space (to be followed by the appropriate corrections to match physical to virtual). Tracking data is continuously being sent via:...

badaudio by Honored Guest
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Nvidia Surround with RIFT - work in progress

Hi All,My main system is running a Nvidia surround set up over two GPU's in SLI.When I first got the rift a couple of days ago, I had to disconnect my other displays to get the rift working, but now I am a little more familiar I have managed to get q...

steveoz32 by Expert Protege
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  • 5 replies
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Stream pc unity 3d game to the oculus go

Help me clear my ideas.My goal is to develop a game with unity 3d, build it, launch it on pc, but play with oculus go.I followed this tutorial.I created the game.I built it.Now how do I after launching the executable on the PC, to play with oculus go...

Resolved! Running a console app in parallel to a VR game/experience

Greetings to the community  I am currently running a simple console script in C++ that prints the HMD tracking data (which will eventually be sent over UDP for an app we are developing), with the intention that I will be able to obtain this data whi...

badaudio by Honored Guest
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API for configuring Guardian Boundary

Hello.I am currently beginning my adventure with development for Oculus and I have been stuck on particular problem for which I cannot find an answer.I've been looking through Libovr reference in search of some way to change Guardian outer boundary a...

lampo100 by Honored Guest
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Cannot reach OVRService from my Windows service

I need to read Oculus Touch data from my service. When I try to initialize ovr from my service however, I get an error "AccessFailure: Client doesn't have the required rights".Here is my code for the initialization: ovrInitParams initParams = { ovrIn...

Using Oculus touch in two different process

Hello,Im just getting started with the Oculus Touch and i used the example: https://developer.oculus.com/documentation/pcsdk/latest/concepts/dg-input-touch-buttons/ and it works as expected.then i had a problem when i ran the code example: ORT (Contr...

Conflict between GLEW and CAPI_GLE_GL

I'm new to Oculus development, and I'm trying to incorporate the hand models from the Avatar SDK into the OculusRoomTiny demo. I am using version 1.24.0 of the Oculus SDK and 1.26.0 of the Avatar SDK, in native C++. In the process of doing this, I ra...

zhoui by Honored Guest
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  • 2 replies
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Exception Throw from ovr_CreateTextureSwapChainGL

Hi, i try to use the latest oculus pc sdk in my visual studio project and when i use the ovr_CreateTextureSwapChainGL command it throws an Access violation exception. I follow the tutorial from the oculus site and can't figure out the problem.Thank y...

Get haptic values of oculus touch in real time

Hello everybody,I have to know when the oculus touches are having haptic feedbacks and in which amplitude, but I don't find how. I looked for any kind of function or event in the PC documentation and don't find anything usefull. Someone have any idea...

Is it possible to disable all tracking?

Hi,I've spend couple days trying to find a way to disable all tracking from the HMD(so extend display mode?), but could not get a working method so far. By all tracking i mean both position and rotation, where position is simple, current SDK provide ...

sea52020 by Honored Guest
  • 6515 Views
  • 13 replies
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Non-diegetic HUD overlay

I recognize that head-static content is very bad, because of a million reasons, but those are all the reasons why i need to make a little app that overlays a border around the edge of the visible space. Is this something that can be achieved in Oculu...

scumscum by Honored Guest
  • 247 Views
  • 1 replies
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Reference frame for linear and angular velocity

Hi all,I've started for some weeks to use the PC SDK to build a custom application. I navigated through the documentation to find an answer to my question but I couldn't find what I needed so far.Basically, I see that the function ovr_GetTrackingStat...

marcofe17 by Honored Guest
  • 241 Views
  • 0 replies
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Cannot add test users

Hello,I am experiencing blocking problems with the test process.I cannot seem to be able to create test users at all. I also tried adding my own account.I always receive the following message: "Sorry, we couldn't locate the user that you were looking...

padelu by Honored Guest
  • 852 Views
  • 3 replies
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