PCVR Development
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Resolved! Oculus SDK for Windows Sample Project Error

When trying to run the sample project provided in the Oculus PC SDK for Windows, I get the error that it is unable to start the program due to LibOVRKernel.lib as it is not a valid Win32 application. Does anyone have any advice on how to get the samp...

Resolved! Applab requirement relating to streaming

I have created a PCVR title that uses Cesium to stream global terrain data at runtime.to the users PC. In reviewing AppLab requirements, it appears that content may only be streamed from the users PC, and not from a cloud server. Can someone confirm ...

LibOVR for Passthrough on Quest 3

I have a PCVR application that interfaces with Quest devices via Quest Link and is implemented using LibOVR.I am interested now in adding a mixed reality component to this application, for which I need a passthrough API in LibOVR. Does anyone know if...

PCVR Development Dilemma - Seeking Community Guidance

Hello Meta Community, I hope everyone is doing well in the world of virtual reality. I'm an enthusiastic PCVR developer, and I've been fortunate enough to work with a consulting company that has helped me immensely in the past. However, I've reached ...

Rehes by Protege
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How to snap object with OVR Grabbable?

Hello!I've managed to successfully set up grabbing with Grabber but now I would like to go a step further and only allow grabbing at a specific point. In my case, I am trying to pickup a sword only by the handle, and make sure it always faces the cor...

Jaoewn by Honored Guest
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  • 15 replies
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V56 and up, Quest Pro Link stability

Hello,I've been developing an app at work for PCVR, we're using Quest Pros and extremely high end PCs with one router that has four WiFi bands, hardware is not an issue here, all new and a bit of an overkill performance-wise.The problems we're having...

VR Preview is not appearing

HelloEveryone, I'm using Rift S., When Connected to the PC and when I open UE 5.0 project files not able to get a preview, but when I open UE 4.27 project files it shows a VR preview. What's the issue I don't exactly.and my Oculus app in the setting ...

ARVR_01 by Honored Guest
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VR Website

I built this 360 website and have VR enabled. When I try to access it from my Oculus device, I can only view it as a webpage, like on my PC. Is there a step that I am missing? https://bit.ly/3wdMayh is the web address for my museum site. I would appr...

Python bindings to 0.3.2 SDK

Link: https://github.com/wwwtyro/python-ovrsdkWindows only still, but hope to add Linux support in the next couple of days, and OSX sometime after that.Enjoy, and let me know if you run into any issues with it.

wwwtyro by Honored Guest
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Blender

I use blender a lot for 3d animation. I can design wonderful worlds using blender. Could we somehow create a development kit or plugin for blender? how would we go about taking our 3d world in blender and walking through it with our rift? can we crea...

3D Javascript library for rendering HTML?

So I'm a UI/UX designer and I primarily bought the Oculus with the hopes of contributing towards some type of internet browser support. My first idea was to try and recreate a browser in Unity, but after some consideration, I thought I'd start simple...

Walking in VR [Long, Long, Long Post]

I keep finding myself posting really long posts in random threads that start talking about locomotion in VR, so I'm going to make a big post here instead that I can just point to.IntroductionThere are lots of problems to be solved in VR. Perhaps the ...

mptp by Explorer
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air link reverse engineering status?

im working on a PCVR game for a version of windows that doesnt allow installation of general windows software (excluding UWP store) so i need to know if someone has already made a software (singular PCVR app) that shows up as a PC in air link on the ...

The.Code by Honored Guest
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Using the OculusSDK with Qt - a minimalist example

I have created a small Qt-project to demonstrate how to use the OculusSDK in conjunction with the platform independent Qt framework.It basically consists of just one child-class of QGLWidget. Besides the platform dependent locations of the libraries ...

mrjazz by Honored Guest
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Oculus using integraded GPU instead of Nvidia GPU

Hello everyone! I recently bought a Oculus Quest 2 and I have been having trouble with it. If I want to use my Oculus for Airlink it links and then it starts lagging so extremely much. Something around 1 or 2 frames per second probably. I can't play ...

Having multiple Quests on one account

Hello,My company is developing a PCVR app for clients and we are going to provide them with multiple Quest 2. I would like to know if it will be possible for them to share one unique account (maximum 7 quests per client) or if they will need a differ...

Ridualas by Honored Guest
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