PCVR Development
Share PCVR development feedback, issues, and challenges here!
cancel
Showing results for 
Search instead for 
Did you mean: 

Forum Posts

How to retrieve eye rays for fragment shader?

I feel that I bother this part of forum for way too often. This is already something I feel like I would figure out soon on myself.On fragment shaders, some nice effects require that you can cast a ray from the view space. I tried to do it myself lik...

cheery by Explorer
  • 892 Views
  • 3 replies
  • 0 kudos

moire effect / interference pattern

Hi everyone, just a little insight to who's talking: I am working in 3D scanning, 3D printing and to a certain amount in 3D visualization. The goal is an Oculus simulation for a museum, which I never did before. Our VR guy left the team and so we had...

Would like LibOVR.lib as a DLL

HiI'm the author of the Lever programming language.In Lever I have workflow for importing shared libraries with automatically generated header files. I could do the same for LibOVR, but the LibOVR provides only the .lib that is statically linked file...

cheery by Explorer
  • 1592 Views
  • 12 replies
  • 0 kudos

Should I focus on Rift or GearVR or both?

I'm wondering how many Unity developers are targeting Rift and GearVR at the same time? How much effort has it been to work with both the PC SDK and Mobile SDK? Easy? Hard?At the moment I just want to make a great Rift game (I have my idea), but I cu...

locomojo by Honored Guest
  • 597 Views
  • 2 replies
  • 0 kudos

Leap Motion 3D Jam 2.0 starts Sept. 28th

It's back! For six weeks, starting on Sept. 28th, developers around the world will build innovative experiences for virtual reality, desktop, mobile, and beyond.Last year’s competition was incredible, with over 150 submissions and some really amazing...

runtime

Hello:)What about the runtime for DK2?is the SDK stills 0.8.0.0?The 1.0 runtime is ready only for CV1?Could have we a hope to see something new as SDK 1.0 to upgrade our DK2?see you next:)

cromhunt by Honored Guest
  • 489 Views
  • 1 replies
  • 0 kudos

LibOVRRT32_0_8pbd not included when stepping into code

In vs 2015 I get this message:LibOVRRT32_0_8pbd not includedsymbol loading for LibOVRRT32_0_8pbd was skipped because it was not in the specified modules listmodule information version 8.00.0.51525when i reach the line of code in bold below:OVR_PUBLIC...

Anonymous by Not applicable
  • 501 Views
  • 2 replies
  • 0 kudos

struggling with rendering on Oculus [sdk 0.7 / 0.8]

Hi. I'm an Oculus development beginner.I use OpenGL to deal with Oculus and I could easily get HMD sensor variables but I had difficulties with rendering images on HMD.What I tried were. - Create a framebuffer and render images on a texture which is ...

godjilla by Honored Guest
  • 2030 Views
  • 9 replies
  • 0 kudos

Oculus sdk setup with visual studio 2015

HiA few weeks ago I set up visual studio 2015 to be able to use the 0.8 sdk using a guide I read located (I think) somewhere from here:https://developer.oculus.com/It had info such as what include's to specify in visual studio project properties dial...

Anonymous by Not applicable
  • 1356 Views
  • 4 replies
  • 0 kudos

Eyefluence

The tiny Eyefluence sensors are attached to the inside of an Oculus Rift virtual reality headset and detect the smallest movements in your eyes.Medium painting and sculpting in Oculus Rift.looks Interesting. http://venturebeat.com/2016/01/09/the-d .....

fullmelt by Expert Protege
  • 378 Views
  • 0 replies
  • 0 kudos

Samsung Gear & reloading a Unity VR Build

This probably has a simple solution but I'm not super savvy with Android. I "Build and Run" my Unity VR project to my Android device and when it finishes I have it set up to tell me to place it into the Samsung Gear device and it runs. The problem is...

Nduel by Honored Guest
  • 365 Views
  • 1 replies
  • 0 kudos

Oculus Ready PCs?

I am excited about the forthcoming Rift and will stay up tonight (in Japan) to order one.I also want to order a suggested PC, and see there are 2 athttps://www.oculus.com/en-us/oculus-ready-pcs/Will these 2 PC's be 'set up' so the RIFT is plug n' pla...

Rift Compatibility Tool

Hey all, I suppose this is a handy, 'quick-check' tool... However, it raises a few questions. For example, If some of the specs (CPU or GPU,specifically) don't pass on your computer, does that mean it WON'T run, or that it's just not optimal?I have a...

How to color profile the DK2 under 0.7 and later?

I'm doing research on color blindness, and I'm using the Oculus Rift DK2 for some of that work. In order to create my software, I need to carefully measure the color spectrum generated by the Rift. I used to be able to do this easily, because I could...

How to decreese level of distortion?

I have too strong correction by program.I tried to edit shaders, it is bad way and there is a lot of shaders there. (And I didn't get result yet)Where is the parameter which I should correct to make distortion lower?p.s. I also asked question in http...

A couple of questions to help developers

Dear Oculus,Many of the developers are missing some vital information right now. This could be solved by you answering a couple of questions.I am talking about developers who have invested in a Development Kit and put many months into supporting the ...

Scawen by Heroic Explorer
  • 802 Views
  • 7 replies
  • 0 kudos

Question: DK1 & 360° photo/video software

Hello Everyone!Thank you for taking the time to look at my thread. I have a couple of questions that I am hoping someone can help me with. To get to them I need to give a little background:I am a Park Ranger and looking to use the Oculus for showing ...

Harp0 by Honored Guest
  • 846 Views
  • 3 replies
  • 0 kudos

ovr_SubmitFrame execution time

Hi, I am trying to improve the performance of an application that is soon to be released. My problem is that every 5-20th frame ovr_SubmitFrame takes a "long time" to execute. double st = ovr_GetTimeInSeconds();ovrResult result = ovr_SubmitFrame( od-...

jimwe by Honored Guest
  • 1807 Views
  • 8 replies
  • 0 kudos

Ordering Dev Kit

Hi, guys!This has probably been answered somewhere else but I couldn't find it.I'm developing a game and I want add Oculus support from day 1. Is there any to purchase the final consumer model earlier, so I can integrate it properly?I know they've be...

PeteTomov by Honored Guest
  • 1116 Views
  • 9 replies
  • 0 kudos

Java Project Distribution

I've been working in Java so far, but I'm now worried that distribution is going to be a pain. So I'm considering to switch to OpenGL with C# so that I can build an .exe. What are others using? and would this be a good solution without having to lear...

Better support for optimus (980M)

I'm not surprised that occulus doesn't think my 980M is good enough. I've had issues with both drivers and games. But once I have gotten them to work I get very good performance. These power machines are very good gaming computers and developer platf...

Meeting requirements CV Rift?

i7-3770K vs i5-4590 i7 3770K is a little faster: http://www.cpu-world.com/Compare/507/In ... 6700K.html2 * GTX 690 sli1 * GTX 690 is little faster as 1 * GTX970http://www.hwcompare.com/18055/geforce- ... e-gtx-690/16GB+ RAM4 * USB 3.0HDMI 1.4aWill it...

Anonymous by Not applicable
  • 734 Views
  • 4 replies
  • 0 kudos

Problem with oculus rift dk2 games

hi guys,first of all, sorry for my bad english.I have installed the oculus runtime v.0.8.0.0,and i've downloaded some games(for example, "Helix","vox machinae" and more games) and the games doesn't work. But some another games,works (for example,"Doo...

Jiampy_01 by Honored Guest
  • 508 Views
  • 1 replies
  • 0 kudos

Browsing the Web with the Rift

I've started tinkering with C++/OpenGL/Windows in the evenings with ideas for a web browsing app specifically for the Rift - I believe there is something similar for the Gear on mobile.I have a simple concept working pretty well that creates a number...

Texture looks fine in Unity - Broken in DK2 Build

I developed a game for the GearVR and am in the process of porting it over to the DK2.I have encountered an issue where the texture on certain game objects are fine (look good) in Unity - but are broken when built/played on the DK2.Here is a screen c...

braun0 by Honored Guest
  • 342 Views
  • 0 replies
  • 0 kudos

Disable/Remove Gaze Tracking

I developed a game for the GearVR and am in the process of porting it over to the DK2. The first thing I noticed is that gaze tracking on the GUI/Menu system is enabled. There is no cross-hair, but my menu icons will light up (appear selected) as I m...

braun0 by Honored Guest
  • 457 Views
  • 0 replies
  • 0 kudos
Labels