PCVR Development
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USB Extension - DK1

Hello,I am curious if anyone knows the limits of USB extension for the DK1? I am trying to run the unit across a room and would like to run wires across the ceiling. I am thinking a 25ft male/female extension should do the trick. I have had no issue ...

pinging by Honored Guest
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  • 4 replies
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Best gfx in VR?

Hello forum runners,I come with an inquiry to you all since my past efforts in this realm have proven to bode well with useful answers and techniques.After meeting with my artist today surrounding our Unity-Oculus game, we have come upon a problem wi...

3D rig for 'Clouds Over Sidra'

Hey all, I am looking into getting into shooting VR-video. I recently watched Chris Milk's TED talk where he showed his camera rig http://imgur.com/Gcs0C56It seems like he has more microphones than cameras? also, does anybody have any insight as to w...

Change viewport rect of Oculus?

So I'm currently using the 0.4.3 SDK on Unity 5. I'm doing some stuff with my game screen, and as a result I'd like the overall oculus view to draw to only half of the screen.Is there any support in the API to change the viewport rect of the oculus o...

Anselm by Explorer
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  • 6 replies
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Disable mirror image

Hi there is there anyway to permanently disable the mirror image being produced on my main monitor.In unreal 4 the command is "hmd mirror off"how can i make this permanent from the oculus?many thanksPaul

PJSkilllz by Honored Guest
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Oculus Rift DK2 HDMI Input

HiI need to know about the detail of HDMI Input Video Format of the Oculus Rift DK2.I am working on a Hardware project that uses a Oculus Rift DK2.My System consists of ADV7611(HDMI Receiver), ADV7511(HDMI Transmitter), FPGA and the Oculus Rift DK2. ...

Movement control with leaning

Hi all,I need help modifying the Player Controller script. I would like to create a game in which you move around the world by leaning forward and backward, much like the game Shadows of Isolation.Leaning forward should result in forward motion and l...

vtheyoshi by Honored Guest
  • 1030 Views
  • 8 replies
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Which hand input devices are ready to purchase?

Hi! I’m trying to find out which hand input devices are ready to buy and use with Oculus Rift DK2. I’m not looking for anything fancy, just a basic glove or other type of device (like a camera) that allows you to track the position of the hand and ge...

psych892 by Honored Guest
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Issues with Leap Motion

Hey there,installed my Leap Motion device but I do have a lot of issues. It's working but barely. I get a lot of jitter and errors and I have to hold my hands realtively close to my camera to get it working. Or is that just how the user experience is...

Anonymous by Not applicable
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Scene view lag?

Has anyone else experienced a lag in movement in the scene view after checking the "Virtual reality supported" box? When I drag my scene or move my viewpoint, the system lags behind a few seconds. Is this my system or a commonality for the first part...

Developing w/ Dk2 for the CV

Hello fellow Oculators!My name is Alex Van Halen and I am a student at Indiana University studying video game development. After contemplating over the final designs and format for my Senior year project, I have decided to create a survival horror fr...

Oculus VR dev system

Hi,i want to start develop with unity and Oculus VR.My company is interested in computer vision and augmented reality system.My system is:CPU: AMD Phenom(tm) II X4 965RAM: 16 GB (4 x 4 GB 1333 Mhz)MOTHERBOARD: ASUS M4N68THD: Samsung 850 250 GB SSD GP...

barsigor by Honored Guest
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Minimum FPS for 360 3D VR video

I think i've read that the ideal minimum FPS for VR games in the rift is 90 FPS, does this mean that 360 3D video should be filmed with a minimum 90 FPS if it is intended to be used with a virtual reality device? Thanks

John00100 by Honored Guest
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Oculus 3D models - anyone have a copy?

Hi All,The creator of this thread (viewtopic.php?f=20&t=1514) made what seems to be an awesome pack of DK2/DK1/Xbox controller and Leap motion 3d Models. Do any old-timers/cutting-edge-VR innovators have a copy of these assets? If so, could you make ...

Rich0 by Honored Guest
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Move in look direction

Hi,Iam developing gear VR app with unity platform and oculus sdk.I have the OVRPlayercontroller in the scene and this navigate well in the scene.Now instead of interaction, how do i make the camera move in the looking direction to a specific point.Co...

muraliv by Honored Guest
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Image display

Hi,Iam developing VR app using unity platform and oculus sdk.Now is there any way to display 2D images for the gear VR device.Interaction should make this scroll to next and prev image.How this can be achieved. Can someone help me on this.?

muraliv by Honored Guest
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  • 3 replies
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Color problems

Hi I was wondering about I problem I found when I was using DK2 with an Alienware laptop and UE4 demos.These are from the rollercoaster demo:(notice the tracks)http://imageshack.com/a/img538/3725/hS3lgR.jpg(notice the plant/tree)http://imageshack.com...

zephyr103 by Honored Guest
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How to simply set "OVRSDKROOT" env.variable

The latest SDKs "OculusRoomTiny" samples use the environment variable "OVRSDKROOT" to define the path to the current SDK. You can also use this by just copy+paste the following lines from the "OculusRoomTiny" visual studio project settings : $(OVRSDK...

DirectX Stereoscopy Transformation Projection

hey there!Basically I have set up a simple "normal" Monocular Renderengine, which worked fine. I wanted to support Oculus Rift and therefore I have rendered the scene twice, once with camera translation_x of ~-0.032 and once with camera translation_x...

Collaborate? Oculus 3 axis camera gimal

Hi all,My friend and I want to develop an 3 axis camera gimbal, streaming stereoscopic video back to the oculus, the idea is that you can displace your head in real time.We are both recently graduated engineers and some of the elements of the project...

Kutten by Honored Guest
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New Haptic controller on Kickstarter - The Frebble

"Frebble is a wireless accessory that lets you hold your loved one’s hand from anywhere in the world."https://www.kickstarter.com/projects/396691740/frebble-hold-hands-onlineOkay, this device is genius.A lot of focus has been on gaming, but there's a...

sutekiB by Honored Guest
  • 3873 Views
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Concept demo - What to include?

Right then, so I have been steadily growing my asset library to create this game that I have in my head (and on paper). In essence, my intent is to create a small scale MMO dungeon runner type of game with outdoor environments for "socializing" with ...

Eye-Sensor

Hey, i just registered to tell about an idea i had days ago.How about to put a Eye-Movement-Sensor into the Oculus.You look at a direction without even having to move your head. (No shit sherlock?!) well, but you ever had a feeling of "depth of field...

Data Visualization Toolchain / Techstack

Experts,I'm looking to implement some data visualization in the context of the Rift. Imagine 3D Chart dashboards that you can interact with.What is a suggested toolchain / techstack for attempting a project like this? Which frameworks you can recomme...

Poor performance with new SDK

Hi,we have used application side rendering with the oculus in an OpenGL workstation application but have now been forced to switch to the new rendering. Granted, the API is much cleaner and nicer to use now, so in general I would be happy. However wi...