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3D 360x180 with GoPro Hero3's

gkgraeber
Honored Guest
*edit: I'm not affiliated with this in any way, although I'd worked on a project in the same vein.

Stop me if you've seen this already:
http://www.360heros.com/2014/01/worlds-first-fully-spherical-3d-360-video-and-photo-gear/

They had a booth for this at CES this year, but I haven't seen any articles about it. I figured when something like this came out people would be going nuts about it.

The product shows the L/R pairs in various alignments, but they don't look like they share a common plane. I had thought the only way to see the 3D effect correctly was if the viewer kept their eyes aligned to the same plane as the cameras, so it seems to me like one couldn't view videos from this in the Rift and see proper 3D without rolling their head from side to side while looking around.

When I look at it in the Rift, though, it all seems pretty normal. Can't wrap my head around that...
3 REPLIES 3

mediavr
Protege
The stitching is the biggest problem. Look at the table close to the camera -- with the scissors on it -- for instance. There are bad depth artefacts and actual misstitches (eg. the back of the table). Re depth artefacts -- look at the white rail in front of the table in the anaglyph version. When you look down with that rail vertical in the view you see cyan/red fringes. With one yaw direction the cyan fringes are to the left, in the other they are to the right. In other words in one direction you see that item coming forward, in the other direction it is going back. If you rotate the view 90 degrees now the depth fringe information is cyan on top red on bottom or vice versa which gives no depth effect at all, only blurring. Also there is no way you can get reliable sync with Wifi remote start for these cameras. They dont mention that at all.

With 12-20 cameras in a single row with the lenses replaced with full circle fisheye lens you would have a better chance of getting good stereo panorama videos I think -- if you can sort out sync.

Nukemarine
Rising Star
That solution is like buying 12 cars and hoping all the passengers arrive at the same time when really what you need is a bus. It's a creative idea, but wouldn't it be cheaper to get a dedicated spherical camera?

Holofoil
Honored Guest
I'm playing 'House 1 Sample Side-by-Side 1920×960' through my VR Player but it doesn't look 3D, am I doing something wrong? or is it just not that effective?