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PCVR/Link
About the Entitlement check on the binary
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About the Entitlement check on the binary
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LhLabCNN
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04-06-2016
10:07 PM
Hi.
In order to test the function of OVRPlatform, I build and run a sample for Unity.
It has confirmed that the Entitlement check is error, on the binary.
In the same environment, it has confirmed that the Entitlement check is successful, on the Unity Editor.
How do I resolve this?
Thank you.
Solved!
Go to Solution.
1.3 sdk
entitlement
ovrplatform
Unity 5
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LhLabCNN
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04-08-2016
01:53 AM
こんにちは。
バイナリでのエンタイトルメントチェックが成功しました。
手順は以下の通りです。
【Oculus Dashboardでの設定】
[MyApps]から、対象アプリの[Edit Details]を押下
[Info]タブを押下し、下記項目を全て入力する。
・Secs
・About
・Assets
・Pricing
Submitメニュー内の[Submit For Review]を押下
【ユーザの設定】
Oculus Homeを起動
[Library]を押下
[Not Installed]から、アプリをインストール
以降、Unityの[Build & Run]で実行可能
※Oculus Homeからインストールするには、OculusIDをOrganaizationsの”Members”に登録する必要がある
ありがとうございました。
The following is the English translation by Google:
Hello.
Entitlements check in binary was successful.
The procedure is as follows.
[Settings in Oculus Dashboard]
From [MyApps], press the [Edit Details] of the target application
Pressing the [Info] tab, enter all of the following items.
· Secs
· About
· Assets
· Pricing
Press the [Submit For Review] in the Submit menu
[Setting of user]
Start Oculus Home
Press the [Library]
From [Not Installed], install the app
And later, it can be performed in the [Build & Run] of Unity
(To install from Oculus Home, it is necessary to register the OculusID to "Members" of Organaizations)
Thank you very much.
View solution in original post
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LhLabCNN
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04-08-2016
01:53 AM
こんにちは。
バイナリでのエンタイトルメントチェックが成功しました。
手順は以下の通りです。
【Oculus Dashboardでの設定】
[MyApps]から、対象アプリの[Edit Details]を押下
[Info]タブを押下し、下記項目を全て入力する。
・Secs
・About
・Assets
・Pricing
Submitメニュー内の[Submit For Review]を押下
【ユーザの設定】
Oculus Homeを起動
[Library]を押下
[Not Installed]から、アプリをインストール
以降、Unityの[Build & Run]で実行可能
※Oculus Homeからインストールするには、OculusIDをOrganaizationsの”Members”に登録する必要がある
ありがとうございました。
The following is the English translation by Google:
Hello.
Entitlements check in binary was successful.
The procedure is as follows.
[Settings in Oculus Dashboard]
From [MyApps], press the [Edit Details] of the target application
Pressing the [Info] tab, enter all of the following items.
· Secs
· About
· Assets
· Pricing
Press the [Submit For Review] in the Submit menu
[Setting of user]
Start Oculus Home
Press the [Library]
From [Not Installed], install the app
And later, it can be performed in the [Build & Run] of Unity
(To install from Oculus Home, it is necessary to register the OculusID to "Members" of Organaizations)
Thank you very much.
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