Is it possible to access the performance statistics as shown in the "Performance Head-Up Display" via something like shared memory? I'm building a telemetry application for a race game and want to include these statistics.
Shared Memory is a memory table usually in the form of a struct, that is created and maintained by the main application. Other processes can (readonly) access this table to get this data without interrupting the main process. I assume the oculus debug tool is using something like this to get performance stats from the main VR process.
I know what shared memory is. First developer rule: dont assume! Your question makes little sense because you put your assumption in the question. Why don't you just ask how to access performance statistics?