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Camera doesn't leave the floor on packaged builds. And other issues when packaging on Unreal Engine.

theW1CKED_1
Explorer

Hey!
I'm setting up a project for PC/VR that uses handtracking. And everytime I package my game, the camera is on the floor and the floor is at my eye's level. Making it impossible to run the game properly.

Everything wlse works, handtracking works, pawn's blueprint work, interactions that use my hands and my pawn also work.

The issue also happens when using controllers.

Also, the issue already happens in a default VR template project. So it is not a project issue.

I’ve just tested a few ideas here, and even If I move my pawn by a certain height(z) value, for example, be it by moving the pawn or teleporting it on begin play, the camera always does the same issue - as if ignoring height by all means.

Stage, floor or eye level settings all come out the same - Both for controllers and handtracking.

I did test starting the build with the Quest 2 on the ground, in the middle of my play area and then picking it up… the issue still happens. For controllers and if you don’t mind being with your height slightly off… it “works” .

In other hand, for handtracking - pun intended - this doesn’t work. Since there’s also another issue with the MetaXR plugin: If the Quest 2 enters stand-by mode or if you remove your headset without quitting the app - your hands won’t get detected again and the sound from the app stops working and then you have to restart the app or unreal engine editor.

Packaging to quest 2 standalone works fine! Only happens in PC/VR.

This is my thread from epic's dev community talking about this issue aswell: https://forums.unrealengine.com/t/vrpawn-stuck-at-floor-in-built-project-pc-vr-quest-2/780482
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Another important question: When can we expect to have a Meta Handtracking SDK for Unreal Engine? This would really be helpful!

We've been having a hard time to gather any help or information from you guys regarding this issues and questions, hope you can help!

Wish you the best and thank you for your time!

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