04-20-2014 06:40 PM
04-20-2014 08:34 PM
04-21-2014 06:24 AM
"Lindblum" wrote:
I do happen to own an Emotiv EPOC, but I haven't used it very much, because the electrodes are tricky to get set up properly, and I haven't had enough luck in controlling it. I had originally planned to combine it with Rift, but it would be basically impossible to wear at the same time, and I imagine it might even interfere with the sensitive electrodes.
08-13-2014 07:27 AM
"Lindblum" wrote:
I do happen to own an Emotiv EPOC, but I haven't used it very much, because the electrodes are tricky to get set up properly, and I haven't had enough luck in controlling it. I had originally planned to combine it with Rift, but it would be basically impossible to wear at the same time, and I imagine it might even interfere with the sensitive electrodes.
08-13-2014 07:36 AM
"Markystal" wrote:
I've been working on a Virtual Reality rig design since last year and plan on building it within this year, with the primary foundation being the use of EMGs as the primary input method for the experience. Essentially, the EMGs (Electromyograms) read the electrical signals that skeletal muscles make when they're activated by our movements to get an idea of what the body is doing and thus, use that information as an input for computer applications. Along the same lines, EOG (electrooculogram)) data would be used to detect where the eye is looking and an EEG (Electroencephalogram) could be used to gather information on the players mental state for additional data.
While I've yet to test out the functionality (funds, waiting for products to be released, lack of time), I've already started to look ahead to where the technology could be taken in the future and how the design could be improved for more accuracy, ease of use, and practical applications. Often times, great revolutions are only waiting for someone to realize what's possible (see Oculus Rift) and I think EMGs, EOGs, and EEGs are such a technology, at the very least within the realm of computer input devices. In the near term, I'd like to think of my rig's (https://developer.oculusvr.com/forums/viewtopic.php?t=5358) appendage situated EMGs as training wheels for an eventual head piece only system.
Still, best think of the path rather than the destination, and I think that development should target increasing the amount of data, the accuracy of data, and the comprehension of data that we get from EEGs. To do that, I think that having a steady progression of data that gained from people using EEGs while correlating it to particular movement, then increasing the EEG performance data collection in major areas, is the best way. However, knowing what people are doing with an EEG alone right now is impractical and getting enough research done in this field will likely be difficult without a lot of funding. This is where the EMGs come in. With EMG's and EOGs serving to determine what activity someone is doing while wearing an EEG, we can get a great pool of data that gives a precise data set of information to tie EEG data to. If we get EEGs of greater accuracy, we can by extension get a more defined data pool with which to know what action the brain intends to do, and thus reduce the need to have the EMGs. Should the EEG data ever reach the point where it's accurate enough to remove the need for the EMGs to begin with, then I believe we'll have found the ultimate interface for use in virtual reality until direct conscious uploads or mind reading come about, if I do say so myself. Hence why I'm aiming all my development efforts on current EEGs and EMGs by supporing the EMOTIV Insight and Thalmic Labs MYO.